All American Sports Corporation R63311 ユーザーズマニュアル
P/N R63314 v1.0
Page | 46
PLAYER UNIT
Sending Test Alerts (Test Mode)
A Player Unit can send an Alert by placing it in Test Mode. A simulated
impact can then be initiated by the Player Unit and transmitted to the Alert
Monitor for viewing to confirm communication and Alerting function between
Player Unit and Alert Monitor.
impact can then be initiated by the Player Unit and transmitted to the Alert
Monitor for viewing to confirm communication and Alerting function between
Player Unit and Alert Monitor.
To enter
To enter
To enter
To enter Test
Test
Test
Test Mo
Mo
Mo
Mode
de
de
de:
1) Press and hold the Power button on the Player Unit for six (6) seconds
until the yellow LED turns off and on again, and release. The red and
yellow LEDs will flash alternately six times. The Player Unit is now in Test
Mode.
yellow LEDs will flash alternately six times. The Player Unit is now in Test
Mode.
2) To generate an Alert, press and hold for two (2) seconds until the LED
blinks off, then release:
•
Check-In Button – for Single Alert
•
Power Button – for Multiple Alert
The red and yellow LEDs will flash simultaneously three times, followed
by the yellow LED flashing as the Player Unit waits to communicate the
Alert to the Alert Monitor. A series of simultaneous LED flashes
indicates that the Alert has been transmitted. Alert transmission should
happen within 20 seconds.
by the yellow LED flashing as the Player Unit waits to communicate the
Alert to the Alert Monitor. A series of simultaneous LED flashes
indicates that the Alert has been transmitted. Alert transmission should
happen within 20 seconds.
3) Once the Alert has been transmitted, the Helmet Alert Icon should begin
to flash on the Alert Monitor. Highlight “X NEW ALERTS” on the main
menu and press the SELECT button to view the Alert History screen. The
text line of the test alert should be flashing. Highlight it and press the
SELECT button again to view more detailed alert information.
menu and press the SELECT button to view the Alert History screen. The
text line of the test alert should be flashing. Highlight it and press the
SELECT button again to view more detailed alert information.
4) To exit Test Mode, press and hold the Check-In button for five (5)
seconds until the red LED flashes off and back on twice, then release.
The red LED will flash five times. Alternately, wait 10 minutes without
sending new Test Alerts and the Player Unit will time out of Test Mode.
The red LED will flash five times. Alternately, wait 10 minutes without
sending new Test Alerts and the Player Unit will time out of Test Mode.
P/N R63314 v1.0
Page | 47
Symptoms & Solutions
SYMPTOM
SYMPTOM
SYMPTOM
SYMPTOM
POSSIBLE SOLUTION
POSSIBLE SOLUTION
POSSIBLE SOLUTION
POSSIBLE SOLUTION
Player Unit does
not power on.
not power on.
• Player Unit may have unintentionally been
placed in button lock-out mode. Wait 10
minutes, and then try again. If the Player
Unit still fails to power on, call Riddell
Customer Service at (800) 275-5338 for
instructions on how to return to a Riddell-
authorized reconditioning center for battery
replacement.
minutes, and then try again. If the Player
Unit still fails to power on, call Riddell
Customer Service at (800) 275-5338 for
instructions on how to return to a Riddell-
authorized reconditioning center for battery
replacement.
The lighting pattern
is not flashing as
expected.
is not flashing as
expected.
• The Player Unit was likely placed into a
different operating mode than desired.
Power cycle the Player Unit off/on. (see
Controls and Indicators, p.12)
Power cycle the Player Unit off/on. (see
Controls and Indicators, p.12)
Player Unit does
not seem to be
sending alerts as
expected.
not seem to be
sending alerts as
expected.
• Place the player unit in Test Mode and
create a test impact to verify the system is
performing correctly. (see Sending Test
Alerts, p. 46)
performing correctly. (see Sending Test
Alerts, p. 46)
Player unit seems
either too sensitive
(many alerts) or not
sensitive enough
(not alerting on
large impacts).
either too sensitive
(many alerts) or not
sensitive enough
(not alerting on
large impacts).
• It is generally difficult to discern whether an
impact was too great or small in magnitude
simply by observing collisions on the field.
The system is designed to alert only the top
1% of single impacts, and to atypically high
cumulative exposure levels. However, if the
player unit appears to be Alerting
improperly, check the player level and
position assigned within InSite Player
Management software. Sync all Alert
Monitors and Check-In all Player Units to
ensure proper configuration.
simply by observing collisions on the field.
The system is designed to alert only the top
1% of single impacts, and to atypically high
cumulative exposure levels. However, if the
player unit appears to be Alerting
improperly, check the player level and
position assigned within InSite Player
Management software. Sync all Alert
Monitors and Check-In all Player Units to
ensure proper configuration.
Player Unit does
not Check-In with
Alert Monitor
(shown as
ABSENT).
not Check-In with
Alert Monitor
(shown as
ABSENT).
• Verify that all hardware (Alert Monitors and
Player Units) have been set up correctly
using ISPM software and that all hardware is
synced. (see Creating Players and Assigning
Player Units, p.23)
using ISPM software and that all hardware is
synced. (see Creating Players and Assigning
Player Units, p.23)