Wiley gmax Bible 978-0-7645-3757-8 ユーザーズマニュアル

製品コード
978-0-7645-3757-8
ページ / 14
gmax —
The Possibilities
D
o you remember the first time you played an arcade
game? How about the first time you played a computer
game at home? Do you remember the first adventure or sce-
nario-based game that you finished? How about the first one
you finished without cheating? Do you remember the first
game that you completed with all settings on the most diffi-
cult level? Do you remember the first time that you stopped
playing a game because no more levels were available? Do you
remember your joy of finding some additional levels online?
Have you ever thought of creating your own mod or levels? 
If you’ve answered yes to most of these questions, then you
truly are a gamer at heart. If you’ve answered yes to the last
question, then you’re about to embark on an interesting journey. 
gmax is a complex piece of software that makes creating cus-
tom game content and levels possible. Throughout the chap-
ters that follow, you’ll learn to use the exact tool that the
game developers use to create their games. Building game
mods isn’t for the faint at heart (as the thickness of this book
would indicate). It takes patience and skill, a little bit of study,
and a lot of practice, but the end result can be very rewarding.
There is nothing like challenging other players to a death-
match on a level you designed and built yourself. Talk about
home field advantage.
Before we dive into the details on gmax, this chapter gives
you a high-altitude view of gmax and its games. From this
viewpoint, you’ll be able to see how gmax fits into the gaming
industry and what options lie ahead of you as a gamer and a
game developer.
1
1
C H A P T E R
In This Chapter
Learning the history
of gmax
Understanding
gmax’s relationship
to 3ds max
gmax and the
gaming community
Pursuing a career in
the gaming industry 
Introducing the gmax
game packs
Understanding the
limitations of gmax
03 537571 ch01.qxd  3/3/03  1:57 PM  Page 3