DGL Group LTD. TNKTG ユーザーズマニュアル
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Advanced features
1.Mobile Gravity-Induction Remote Control
As shown in figure 10,click the "Setting" key at the down left corner of the control
interface on your mobile device to access into the Functional Setting Window,
click the "Gravity Control"and then click the "Return" key at the down left corner
to access into the Mobile Gravity-Induction Control .
①.As shown in figure 11,when tilting forward or backward of your mobile for more than
18 degree,the tank will move forward or backward.
②.As shown in figure 11,when tilting left or right of your mobile for more than 18 degree,
the tank will turn left or right .
click the "Gravity Control"and then click the "Return" key at the down left corner
to access into the Mobile Gravity-Induction Control .
①.As shown in figure 11,when tilting forward or backward of your mobile for more than
18 degree,the tank will move forward or backward.
②.As shown in figure 11,when tilting left or right of your mobile for more than 18 degree,
the tank will turn left or right .
③.Other functions are the same as the ordinary operation.
2.Turn off the speaker
As shown in figure 10,click the "Setting"key at the down left corner of the control
interface of the mobile to access into the Functional Setting Window,click "Tank
Sound" ( selecting the black dot in front of the "Tank sound"), and then click the
"Return" key at the down left corner to enter into the state of Static Sound. (If selecting
black in front of the "Tank Sound", then it will enter into the Sound State when
clicking the "Return" key.)
Sound" ( selecting the black dot in front of the "Tank sound"), and then click the
"Return" key at the down left corner to enter into the state of Static Sound. (If selecting
black in front of the "Tank Sound", then it will enter into the Sound State when
clicking the "Return" key.)
Notice
:
During the course of the Demonstration, if the tank can receive the effective signal,
the tank will exit from the Demonstration function automatically and then conduct
the corresponding action by following the effective signal it has received.If there is
any other signal interfering during the course of demonstration, the tank may exit
from the demonstration function.
4.Auto shut off
When the mobile is disconnected with the tank, tank life indicator lights out.
If it fails to be re-connected within 2 minutes, the tank will automatically enter into
the Standby State. This time you need to switch off the power of the tank, and then
switch on the power of the tank once again in order to connect with the mobile.
Notice
the tank will exit from the Demonstration function automatically and then conduct
the corresponding action by following the effective signal it has received.If there is
any other signal interfering during the course of demonstration, the tank may exit
from the demonstration function.
4.Auto shut off
When the mobile is disconnected with the tank, tank life indicator lights out.
If it fails to be re-connected within 2 minutes, the tank will automatically enter into
the Standby State. This time you need to switch off the power of the tank, and then
switch on the power of the tank once again in order to connect with the mobile.
Notice
:
If you do not use it for a long time, please pull the ON/OFF power switch of the
tank to "OFF" position.
5. Fighting tank
tank to "OFF" position.
5. Fighting tank
As shown in figure 12,if you have 2 or more than 2 tanks for operating, you can initiate
the high-simulation battle. During the process of real operation, please aim the barrel
of the cannon to the IR receiver of another tank and quickly launch the cannon or
launch the machine gun, When hit, the tank emits a scream and a flicker of light
Each time the tank of your opponent is hit by the cannonball for 1 time or being hit by
the bullet of the machine gun for 5 times, 1 life indicator will be OFF and shown on the
control interface. Following like this, the game will continue until all the life indicators
are OFF, which represents this tank is defeated.
of the cannon to the IR receiver of another tank and quickly launch the cannon or
launch the machine gun, When hit, the tank emits a scream and a flicker of light
Each time the tank of your opponent is hit by the cannonball for 1 time or being hit by
the bullet of the machine gun for 5 times, 1 life indicator will be OFF and shown on the
control interface. Following like this, the game will continue until all the life indicators
are OFF, which represents this tank is defeated.
Fig.10
Fig.11
3.Demonstrating functions
When the mobile is connected with the tank, the mobile will access into the Control
Interface, the tank will start and the life indicators will be ON Simultaneously. If you
can not receive the signal after about 10 seconds, you do not have to use mobile to
control it, the tank will enter into Functional Auto DEMO, the tank making
When the mobile is connected with the tank, the mobile will access into the Control
Interface, the tank will start and the life indicators will be ON Simultaneously. If you
can not receive the signal after about 10 seconds, you do not have to use mobile to
control it, the tank will enter into Functional Auto DEMO, the tank making
AUTO-DEMO can imitate the basic function in the real operation. Click either key on
the Control Interface of the mobile by hand, the tank will switch from the Auto Function
DEMO into the Battle Mode.
DEMO into the Battle Mode.