Wiley Introducing Character Animation with Blender, 2nd Edition 978-0-470-42737-8 ユーザーズマニュアル
製品コード
978-0-470-42737-8
Par t I
Creating a Character
with Blender
Before you do
any actual character animation, you need a character to animate.
The goal of the first part of this book is to get you comfortable enough with the modeling
and rigging tools in Blender to translate your own ideas into actual 3D characters. Blender
has powerful mesh modeling tools and a very flexible system for creating materials and
textures. It also boasts a state-of-the-art armature system that will enable you to create
complex, highly poseable rigs for your characters. By the end of this part of the book, you
will have a fully rigged character completed, which you can use to follow the animation
tutorials in the following part. More importantly, you will have gained the skills to create
your own character.
ChaPter 1
n
Blender BasICs: InterfaCe and OBjeCts
ChaPter 2
n
WOrkIng WIth Meshes
ChaPter 3
n
COMPletIng the MOdel WIth MaterIals,
textures, and haIr
textures, and haIr
ChaPter 4
n
arMatures and rIggIng
ChaPter 5
n
shaPe keys and faCIal rIggIng
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