Wiley Maya Studio Projects Texturing and Lighting 978-0-470-90327-8 ユーザーズマニュアル

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978-0-470-90327-8
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Texturing and Lighting 
a Product, Part 1
Chap te r 1
In this chapter
  and Chapter 2, “Texturing and Lighting a Product, Part 2,” 
you will texture and light a pair of headphones. This chapter, which contains part 1 of the 
project, will guide you through the following steps:
Reviewing the scene file
Assigning materials
Creating lights and shadows
Applying textures
Raytracing reflections
In addition, important lighting and texturing theory is included as follows:
Material types and critical attributes
Hypershade functionality
Lighting techniques and Maya light types
Procedural textures
Scanline and raytraced rendering
Although many tutorials would treat a pair of headphones as a traditional still life, 
this project approaches the scene as if selling a product. In the realm of business, a prod-
uct
 is a good or service that fulfills the need of a particular market. A product is often a 
physical object a seller offers a potential buyer. Hence, the goal of texturing and light-
ing a product is to present it aesthetically so that a buyer might desire it. This requires a 
unique approach to texturing and lighting.
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