Wiley Flash CS4 All-in-One For Dummies 978-0-470-38539-5 ユーザーズマニュアル

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978-0-470-38539-5
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Chapter 1: Testing and Debugging 
a Flash Project
In This Chapter
✓ 
Testing a movie
✓ 
Previewing a movie
✓ 
Debugging a movie
A
fter you slave and toil to create a compelling Flash movie, you have 
to make sure that it works as expected. Otherwise, you’ll end up with 
copious amounts of egg on your face. And, if you created the Flash proj-
ect for a client, after the client wipes the egg off his face, you’ll get a nasty 
phone call — hopefully, not from that person’s lawyer. So, no matter how 
large or small your project, you need to test and retest your project 
to make sure that it performs as planned.
Testing a Movie
When you’re creating a Flash project, you should 
test the project after you make a major change. 
When you test often, you can detect a mistake or 
an inconsistency right after you create a new ani-
mation or create a new ActionScript rather than 
after you do a couple of hundred other things 
to the document and have no idea how to track 
down the rotten smell in the state of Denmark.
You can perform quite a few tests in Flash authoring 
mode. This option is handy when you don’t want to wait 
for Flash to publish the document as an SWF file and play 
it in another window. You can test a movie in authoring mode by 
choosing one of these methods:
 ✓ 
Drag the playhead to scrub the Timeline. This option comes in handy 
when you want to check a few frames of animation or preview the 
manner in which a sound is synchronized to the Timeline.
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