Nvidia 6200 256MB PCI-Express 11186 ユーザーズマニュアル

製品コード
11186
ページ / 11
 
 CineFX 3.0: The Next Wave of Stunning Visual Effects
 
 
 
 
 
TB-01206-001_v01 
 
9
 
03/26/04 
Additional Visual 
Effects 
The increased horsepower and new technology of the CineFX 3.0 engine empower 
programmers to create features and effects that are more unique than ever, 
including these: 
Subsurface scattering. Skin and surfaces take on depth, with variations that 
show realistic translucent qualities (Figure 8). 
‰
 
‰
 
‰
 
‰
 
Soft shadows. Shadows take on a less harsh look with this technique. The 
shadow’s edges that are created from the lighting and objects in the scene are 
softened, more accurately depicting the visual look that would occur
 
(Figure 9). 
Environmental and ground shadows. Shadows can be cast onto 
environmental surfaces, such as grasses and other vegetation, without 
introducing eye-catching anomalies or slowing performance. The 32-bit pipeline 
allows ground shadows to accurately move as the viewer’s point of view 
changes. 
Global illumination. One of the biggest differences between prerendered and 
real-time graphics is lighting. To produce the most realistic imagery possible, 
film renderers spend hours determining how light bounces between objects in a 
scene. With support for near-infinite-length pixel shaders, and floating point 
filtering and blending, these incredibly complicated effects can be approximated 
in real time, bringing higher levels of photorealism to real-time applications. 
 
     Model courtesy of De Espona Infographica  
Figure 8. Translucency and varied levels of light penetration 
can be created using subsurface scattering effects.