Omnia Industries Food Processor Omnia One Multicast Stero Audio Processor with SENSUS ユーザーズマニュアル

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.Multicast
 
 
Sensus
® Technology: Audio Processing
x3
 
 
Overview 
 
Until now, digital signal processing has been a more precise numeric implementation of well-known 
analog methods. Even relatively recently designed digital audio processors couldn’t veer too far 
from the comparatively simplistic concepts that analog dynamics processing had utilized… until 
now! 
 
Extremely high power DSP chips have become available and at relatively low cost, and they make it 
possible to build smarter and more complex processing algorithms that were too difficult or 
impossible (or too expensive) to do in the past. 
 
Running on a platform of the latest high power DSP chips, the OmniaONE and our new Sensus
® 
technology takes digital dynamics processing into a completely new frontier. Instead of the two-
dimensional static processing architecture of the past, Sensus
® enables the audio processor to 
modify its own architecture in real time and in response to ever-changing program content. 
 
Simply stated, Sensus
® has the ability to “sense” what must be done to a signal in order to best tailor 
it for the following codec. As program content changes, it “rearranges the algorithms” to accomplish 
this goal. The uniqueness of the Sensus
® technology makes it highly suitable not only for codec pre-
conditioning (or provisioning), but also for a range of other highly specialized signal processing 
challenges. The following is a discussion of how Sensus
® technology can be applied to a coded 
audio environment. 
 
 
Codec Provisioning 
 
The codec is now a common denominator in the world of audio and broadcasting. Digital 
broadcasting (HDTV, HD-Radio
R
, DAB, DRM), podcasting, webcasting, cellcasting, and 
downloadable music files all employ a form of codec-based data compression in order to minimize 
the bandwidth required to transmit data. The necessarily low bitrates utilized by these mediums 
presents a tough challenge for any audio processor used prior to a codec. 
 
Traditional dynamics processors were designed to fulfill the requirements of a medium where the 
functions were generally static. That is, they were well suited to the rather simplistic peak control 
OmniaONE Multicast - Use and Operation Manual – Version 0.90 
 
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