Avaya 11-300244 사용자 설명서

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Modular Messaging features
November 2004
Avaya Modular Messaging Concepts and 
Planning Guide
5-43
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Unified Communication Center (UCC) Speech Access
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Microsoft Outlook with Client Add-in for Microsoft Outlook
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Standards-based e-mail clients
Standards-based e-mail clients support creating private messages 
only if the client uses the standard RFC822 privacy or sensitivity 
message header. Modular Messaging treats ‘private’, 
‘confidential’, or ‘personal’ messages originating from a 
standard-based e-mail client as private messages. 
Callers can create private messages when using the Avaya Common 
Caller Interface (CCI) to leave Call Answer messages, provided 
administrators have configured the system to allow private Call Answer 
messages. For more information, see 
Accessing private messages
Modular Messaging supports subscriber access to private messages as 
follows: 
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When subscribers access a private message from any of the 
Modular Messaging TUIs, the TUI announces that the message is 
private, before playing the message. Depending on the Privacy 
Enforcement Level (PEL) setting, the TUIs may restrict 
subscribers from forwarding private messages or from replying to 
private messages with the original message attached. For more 
information, see 
 on page 5-45.
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When subscribers access a private message from the Modular 
Messaging Web Client application, the application provides a 
visual indicator for private messages. Irrespective of the 
administered PEL setting, Modular Messaging Web Client 
restricts subscribers from forwarding private messages or 
replying to the sender of a private message, with the original 
message attached. 
Note: When subscribers play a voice message locally on 
the PC, they have the option to save the voice file on 
the PC. In addition, Windows Media Player also 
caches the voice file on the PC. Hence, to enforce 
maximum privacy, administrators can configure 
Modular Messaging Web Client to support only 
dual-connect mode. This prevents voice messages 
from being played locally on the PC, downloading of 
voice messages, and caching of voice messaging on 
the PC.