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WebView Template Reference Guide for Cisco Unified CC Enterprise & Hosted, Release 7.5(1)
Chapter 5      Skill Group Report Templates
IPCC Enterprise Skill Group Reports
*Active Out
The number of agents in the skill group currently talking on outbound calls.
Derived from: Skill_Group_Real_Time.TalkingOut
*Active Other
The number of agents in the skill group currently talking on internal (neither inbound 
nor outbound) calls. Examples of “other calls” include agent-to-agent transfers and 
supervisor calls. 
Derived from: Skill_Group_Real_Time.TalkingOther
Work NotReady
The number of agents in the skill group in the Work Not Ready state, a state in which 
an agent is involved in after call work and is assumed not to be ready to accept 
incoming calls when done.
Derived from: Skill_Group_Real_Time.WorkNotReady
Work Ready
The number of agents in the skill group in the Work Ready state, a state in which an 
agent is involved in after call work and is assumed to be ready to accept incoming calls 
when done.
Derived from: Skill_Group_Real_Time.WorkReady
Busy Other
The number of agents in the skill group currently in the BusyOther state, a state in 
which the agent is handling tasks assigned to other skill groups during the half-hour 
interval. 
For example, an agent might be talking on an inbound call in one skill group while 
simultaneously logged on to and ready to accept calls from other skill groups. The 
agent can be active (talking on or handling calls) in only one skill group at a time. 
Therefore, while active in one skill group, for the other skill group the agent is 
considered to be in the Busy Other state.
Derived from: Skill_Group_Real_Time.BusyOther
Hold
The number of agents in the skill group that have all active tasks on hold or paused. 
The agent is not in the Hold state with one call on hold and talking on another call (for 
example, a consultative call). The agent must have all active calls on hold. 
Derived from: Skill_Group_Real_Time.Hold
*Long Task Q
The date and time that the longest call in the queue for the skill group was placed in 
the queue. 
Derived from: Skill_Group_Real_Time.LongestCallQ