pyrocluster cinema 4d 9 사용자 설명서

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PYROCLUSTER
REFERENCE 43
Receive Shadows
Enable this option if you want other objects in the scene to be able to cast shadows 
onto PyroCluster puffs.
Cast Shadows
Enable this option if you want puffs to cast shadows onto other objects.
Self Shadows
Enable this option if you want the PyroCluster effect to cast shadows onto itself. 
Raytraced Samples (see below) create the most realistic effects, but keep in mind 
that they also take the longest time to render.
Transparency
Normally  the  base  color  for  shadows  is  black.  Sometimes,  depending  on  global 
illumination or other diffuse lighting effects, these shadows may look too dark for 
your scene. The Transparency value allows you to adjust the intensity of shadows, 
where 0% is opaque and 100% is completely transparent (i.e. invisible shadows).
Ambient
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Self Shadows must be enabled for this option to have an effect.
Click the small triangle to open 
and close the ambient options.
The appearance of a shadow is decided by three things: firstly, the color and intensity 
of the light sources; secondly, the opacity, color and texture of the object the light 
is shining onto; thirdly, the opacity, color and texture of the object that receives the 
shadow. This Ambient option enables you to add a fourth element to the equation: 
a color for the shadow itself. 
Because this is a property of the puff itself, it affects only shadows cast onto the puff 
(i.e. self shadows). When rendered, this ambient color can look like a glow.