Adobe photoshop cs2 사용자 설명서

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ADOBE PHOTOSHOP CS2 
User Guide 
List of blending modes 
Choose from the Mode pop-up menu in the options bar. 
Normal 
Edits or paints each pixel to make it the result color. This is the default mode. (Normal mode is called 
Threshold when you’re working with a bitmapped or indexed-color image.) 
Dissolve 
Edits or paints each pixel  to  make  it  the result color. However, the  result  color is a random  replacement of  
the pixels with the base color or the blend color, depending on the opacity at any pixel location. 
Behind 
Edits or paints only on the transparent part of a layer. This mode works only in layers with Lock Trans­
parency deselected and is analogous to painting on the back of transparent areas on a sheet of acetate. 
Clear 
Edits or paints each pixel and makes it transparent. This mode is available for the Shape tools (when fill 
region 
is selected), the Paint Bucket tool 
, the Brush tool 
, the Pencil tool 
, the Fill command, and the 
Stroke command. You must be in a layer with Lock Transparency deselected to use this mode. 
Darken 
Looks at the color information in each channel and selects the base or blend color—whichever is darker— 
as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not 
change. 
Multiply 
Looks at the  color information  in  each  channel and  multiplies  the base color  by  the blend  color.  The result  
color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white 
leaves the color unchanged. When you’re painting with a color other than black or white, successive strokes with a 
painting tool produce progressively darker colors. The effect is similar to drawing on the image with multiple 
marking pens. 
Color Burn 
Looks at the color information in each channel and darkens the base color to reflect the blend color by 
increasing the contrast. Blending with white produces no change. 
Linear Burn 
Looks at the color information in each channel and darkens the base color to reflect the blend color by 
decreasing the brightness. Blending with white produces no change. 
Lighten 
Looks at the color information in each channel and selects the base or blend color—whichever is lighter— 
as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not 
change. 
Screen 
Looks at each channel’s  color information  and multiplies the  inverse of the  blend and  base  colors. The  result  
color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. 
The effect is similar to projecting multiple photographic slides on top of each other. 
Color Dodge 
Looks at the color information in each channel and brightens the base color to reflect the blend color 
by decreasing the contrast. Blending with black produces no change. 
Linear Dodge 
Looks at the  color information  in  each  channel and  brightens the  base  color to reflect  the blend  color  
by increasing the brightness. Blending with black produces no change. 
Overlay 
Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels 
while preserving the highlights and shadows of the base color. The base color is not replaced but is mixed with the 
blend color to reflect the lightness or darkness of the original color. 
Soft Light 
Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused 
spotlight on the image. 
If the blend color (light source) is lighter than 50% gray, the image is lightened as if it were dodged. If the blend color 
is darker than 50% gray, the image is darkened as if it were burned in. Painting with pure black or white produces a 
distinctly darker or lighter area but does not result in pure black or white.