Antares auto-tune-for tdm and vst 사용자 설명서

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Auto-Tune UserÕs Manual
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Lesson 2: Graphical Mode
The appearance of the Pitch Graph is affected by the Key, Scale and Detune
setting in the Automatic Mode. These parameters do not affect the compu-
tations performed in Graphical Mode. They merely provide you with infor-
mation about the location of scale tones so that you may draw in your
desired pitches.
The basic steps you will perform in Graphical Mode are:
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Select some sound for processing.
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Bring up Auto-Tune and press the Track Pitch button and play the
sound. The pitch will be detected and then displayed in the Pitch Graph
as a red curve.
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Create a target pitch function using the Graphical tools and adjust the
Retune slider for the desired effect.
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Play back the sound. This will cause the pitch to be corrected as speci-
Þed.
LetÕs begin the tutorial:
1. Setup the “A2-A3-A2 sweep” file for processing through Auto-Tune.
2. In TDM, assign Auto-Tune as a new insert to the desired track. In 
Cubase, select “No Effect” then select “Auto-Tune”. This will initialize the 
controls to known values.
3. Set the Key popup to A.
4. Press the Graphical Mode button.
5. Press the Track Pitch button.
6. Play the sweep signal through Auto-Tune. 
In TDM, after the playback stops, or is stopped by you, the Track Pitch but-
ton will pop itself back out and a red curve will appear in the Pitch Graph.
In Graphical Mode, it is important that the sound played back for pitch correc-
tion begins precisely at the same spot as the sound played back for pitch detec-
tion. This is because the TDM plug-ins do not know the absolute Òtime-of-dayÓ.
The speciÞed target pitch function will be applied to whatever sound occurs
after playback begins, even if it is a completely different sound.