Yamaha aw16g 사용자 설명서

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Introducing the AW16G
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To switch pages within a screen, you can 
either repeatedly press the same key as in 
step 1, or hold down the same key as in step 
1 and use the CURSOR [
]/[
] keys.
If there are more pages than can 
be shown in one screen, an 
arrow like the following will 
appear in the page display area. 
This arrow means that one or 
more additional hidden pages 
exist in that direction.
To access a hidden page, hold down the same key 
as in step 1, and press the [CURSOR] key of the 
same direction as the arrow.
In pages that display a list of parameters for multiple 
channels, the screen may be divided into a page for 
the input channels/pad channels and a page for the 
track channels, since not all of the parameters can 
be shown in a single screen. In this case, use the 
[INPUT SEL] keys, pads 1–4, or [TRACK SEL] keys 
to select the channels that you want to view.
Switching a button on/off
Here’s how to switch a button in the screen on/off.
1
Use the [CURSOR] keys to 
move the cursor to the 
desired button in the 
screen.
2
Press the [ENTER] key.
The button will be switched on/
off.
If you move the cursor to a but-
ton that executes a specific 
function and then press the 
[ENTER] key, that function will 
be executed.
Editing a value in the display
Here’s how to edit the value of a fader, knob, or parame-
ter shown in the display.
1
Use the [CURSOR] 
keys to move the cur-
sor to the desired 
fader, knob, or param-
eter value.
2
Turn the [DATA/JOG] 
dial to edit the value.
Inputting text
When you create a new song or save a scene memory or 
library setting, a popup window will appear, allowing 
you to assign a name for the song or setting.
This popup window contains the following items and 
functions.
1
Text input box
This box lets you input characters, numerals, and 
symbols. When you save the data for the first time, 
the box will contain a default name.
You can input a scene/library name or song name of 
up to twelve characters.
B
Text palette
This displays the characters, numerals, and symbols 
that can be input in the text input box.
C
CANCEL button
If you move the cursor to this button and press the 
[ENTER] key, you will return to the previous screen 
without changing the name.
D
OK button
If you move the cursor to this button and press the 
[ENTER] key, the scene/library will be saved or the 
new song will be created.
E
 button
If you move the cursor to this button and press the 
[ENTER] key, the character that is currently selected 
in the text input box will be switched between 
uppercase and lowercase.
F
INS button
When you move the cursor to this button and press 
the [ENTER] key, a space will be inserted at the 
location of the currently selected character (under-
lined), and subsequent characters will move one 
character backward.
G
DEL button
When you move the cursor to this button and press 
the [ENTER] key, the currently selected character 
(underlined) will be deleted, and subsequent char-
acters will move one character forward.
To assign a new name, use the [CURSOR] keys to 
move the cursor in the text input box to the charac-
ter that you want to change, and turn the [DATA/
JOG] dial to select a character.
When you have finished inputting the name, move 
the cursor to the OK button and press the [ENTER] 
key to apply the new name.
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