games-pc dark sun-shattered lands 사용자 설명서

다운로드
페이지 49
✹ S
ECOND
-L
EVEL
C
LERIC
S
PELLS
Aid
S
PHERE
Cosmos R
ANGE
Touch D
URATION
1 round + 1 round/level A
REA OF
E
FFECT
Creature touched S
AVING
T
HROW
None
Aid is much like the bless spell, except the recipient also gains the benefit of 1 to 8 additional hit
points for the duration of the spell. The temporary hit points are subtracted before the character’s
own if injured in combat. This spell may be used in conjunction with the bless spell, but is not
cumulative with it.
Barkskin
S
PHERE
Cosmos R
ANGE
Touch D
URATION
4 rounds + 1 round/level A
REA OF
E
FFECT
Creature touched S
AVING
T
HROW
None
When a cleric casts the barkskin spell, the recipient’s skin becomes as tough as bark, improving
(lowering) its base Armor Class to AC 6, plus 1 AC for every four levels of the caster. In addition,
the affected creature gains +1 to all saving throws.
Charm Person or Mammal
S
PHERE
Cosmos
R
ANGE
80 yards
D
URATION
Combat
A
REA OF
E
FFECT
1 person or mammal
S
AVING
T
HROW
Neg.
Charm person or mammal allows the cleric to charm any single person or mammal, causing it to
fight on the side of the cleric in battle. The targeted creature may save to avoid the spell’s effects.
Note: This spell is not effective outside combat.
Dust Devil
S
PHERE
Earth, Air R
ANGE
30 yards D
URATION
2 rounds/level A
REA OF
E
FFECT
Adjacent to caster
S
AVING
T
HROW
None
Dust devil enables the cleric to conjure up a dust devil, who fights on the side of the cleric in
battle.
Find Traps
S
PHERE
Cosmos
R
ANGE
Ø
D
URATION
3 turns
A
REA OF
E
FFECT
Caster
S
AVING
T
HROW
None
Find traps reveals the location of all traps, whether magical or mechanical, to the cleric. Thus,
when a character comes upon a trap, he or she is aware of it and can retreat, or have someone
disarm it.
Magical Stone
S
PHERE
Earth
R
ANGE
Ø
D
URATION
Instantaneous
A
REA OF
E
FFECT
Special
S
AVING
T
HROW
None
Magical stone allows the cleric to temporarily enchant three small pebbles. These magical stones
can then be hurled at an opponent, causing 1 to 4 points of damage per stone, or 2 to 8 points if
the target is undead.
Protection From Evil
S
PHERE
Cosmos R
ANGE
Touch
D
URATION
3 rounds/level
A
REA OF
E
FFECT
Creature touched
S
AVING
T
HROW
None
Protection from evil improves the AC and saving throws of the recipient by 2 against attackers of
evil alignment.
Remove Fear
S
PHERE
Cosmos R
ANGE
10 yards D
URATION
Permanent
A
REA OF
E
FFECT
1 creature/4 levels
S
AVING
T
HROW
Special
Remove fear instills courage in the spell’s recipient, removing the effects of a cause fear spell.
Shillelagh
S
PHERE
Cosmos
R
ANGE
Touch
D
URATION
4 rounds + 1 round/level
A
REA OF
E
FFECT
Caster S
AVING
T
HROW
None
This spell enables the cleric to temporarily create a magical club that appears in his or her hand.
69
70