games-pc dark sun-shattered lands 사용자 설명서
✹ S
ECOND
-L
EVEL
C
LERIC
S
PELLS
✹
Aid
S
PHERE
: Cosmos R
ANGE
: Touch D
URATION
: 1 round + 1 round/level A
REA OF
E
FFECT
: Creature touched S
AVING
T
HROW
: None
Aid is much like the bless spell, except the recipient also gains the benefit of 1 to 8 additional hit
points for the duration of the spell. The temporary hit points are subtracted before the character’s
own if injured in combat. This spell may be used in conjunction with the bless spell, but is not
cumulative with it.
points for the duration of the spell. The temporary hit points are subtracted before the character’s
own if injured in combat. This spell may be used in conjunction with the bless spell, but is not
cumulative with it.
Barkskin
S
PHERE
: Cosmos R
ANGE
: Touch D
URATION
: 4 rounds + 1 round/level A
REA OF
E
FFECT
: Creature touched S
AVING
T
HROW
: None
When a cleric casts the barkskin spell, the recipient’s skin becomes as tough as bark, improving
(lowering) its base Armor Class to AC 6, plus 1 AC for every four levels of the caster. In addition,
the affected creature gains +1 to all saving throws.
(lowering) its base Armor Class to AC 6, plus 1 AC for every four levels of the caster. In addition,
the affected creature gains +1 to all saving throws.
Charm Person or Mammal
S
PHERE
: Cosmos
R
ANGE
: 80 yards
D
URATION
: Combat
A
REA OF
E
FFECT
: 1 person or mammal
S
AVING
T
HROW
: Neg.
Charm person or mammal allows the cleric to charm any single person or mammal, causing it to
fight on the side of the cleric in battle. The targeted creature may save to avoid the spell’s effects.
Note: This spell is not effective outside combat.
fight on the side of the cleric in battle. The targeted creature may save to avoid the spell’s effects.
Note: This spell is not effective outside combat.
Dust Devil
S
PHERE
: Earth, Air R
ANGE
: 30 yards D
URATION
: 2 rounds/level A
REA OF
E
FFECT
: Adjacent to caster
S
AVING
T
HROW
: None
Dust devil enables the cleric to conjure up a dust devil, who fights on the side of the cleric in
battle.
battle.
Find Traps
S
PHERE
: Cosmos
R
ANGE
: Ø
D
URATION
: 3 turns
A
REA OF
E
FFECT
: Caster
S
AVING
T
HROW
: None
Find traps reveals the location of all traps, whether magical or mechanical, to the cleric. Thus,
when a character comes upon a trap, he or she is aware of it and can retreat, or have someone
disarm it.
when a character comes upon a trap, he or she is aware of it and can retreat, or have someone
disarm it.
Magical Stone
S
PHERE
: Earth
R
ANGE
: Ø
D
URATION
: Instantaneous
A
REA OF
E
FFECT
: Special
S
AVING
T
HROW
: None
Magical stone allows the cleric to temporarily enchant three small pebbles. These magical stones
can then be hurled at an opponent, causing 1 to 4 points of damage per stone, or 2 to 8 points if
the target is undead.
can then be hurled at an opponent, causing 1 to 4 points of damage per stone, or 2 to 8 points if
the target is undead.
Protection From Evil
S
PHERE
: Cosmos R
ANGE
: Touch
D
URATION
: 3 rounds/level
A
REA OF
E
FFECT
: Creature touched
S
AVING
T
HROW
: None
Protection from evil improves the AC and saving throws of the recipient by 2 against attackers of
evil alignment.
evil alignment.
Remove Fear
S
PHERE
: Cosmos R
ANGE
: 10 yards D
URATION
: Permanent
A
REA OF
E
FFECT
: 1 creature/4 levels
S
AVING
T
HROW
: Special
Remove fear instills courage in the spell’s recipient, removing the effects of a cause fear spell.
Shillelagh
S
PHERE
: Cosmos
R
ANGE
: Touch
D
URATION
: 4 rounds + 1 round/level
A
REA OF
E
FFECT
: Caster S
AVING
T
HROW
: None
This spell enables the cleric to temporarily create a magical club that appears in his or her hand.
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