games-pc dark sun 사용자 설명서

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페이지 49
Appearance: Commonly referred to as 
ratmen by humans, the Tari are small, furry,
humanoid scavengers. They are capable of
thriving on food and water too polluted for
humans to drink.
Combat: While Tari will normally flee from
anything bigger than themselves, if forced to
fight they will use any weapon available or
bite for 1d3 points of damage. The Tari tend
to carry diseases, so a Tari bite has a 5%
chance of infecting its intended victim with a
serious disease, unless a save versus poison
is made.
Habitat/Society: The Tari gather in small
tribes, living in sewers and garbage heaps.
They move among these areas looking for
food and items to protect the tribe.
Ecology: Fearful and suspicious, the Tari
avoid contact with others. They are only
hostile if they greatly outnumber a victim.
Tari mate once a year.
Appearance: The styr is a summoned 
creature from the elemental plane of earth. 
The styr resembles a four-faced statue, with
four arms and legs.
Combat: Having four heads makes it impos-
sible to be surprised and allows the styr to
attack four times for 2d10 points of damage
each. The styr can also breathe fire inflicting
3d6 points of damage.
Habitat/Society: The styr is usually 
summoned to guard treasure chambers.
Many adventurers seeking treasure in 
ruins have fallen before the relentless
attacks of the styr.
Ecology: Styr are not natural creatures and
play no part in the world’s ecology. They
neither eat nor sleep, and “live” until their
bodies are destroyed or banished.
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STYR
C
LIMATE
/T
ERRAIN
:
Any
F
REQUENCY
:
Very rare
O
RGANIZATION
:
Solitary
A
CTIVITY
C
YCLE
:
Any
D
IET
:
Nil
I
NTELLIGENCE
:
Semi (2-4)
T
REASURE
:
Nil
A
LIGNMENT
:
Neutral 
N
O
. A
PPEARING
:
1
A
RMOR
C
LASS
:
0
M
OVEMENT
:
6
H
IT
D
ICE
:
14
THACØ:
7
N
O
OF
A
TTACKS
:
4
D
AMAGE
/A
TTACK
:
2-20 (fist)
S
PECIAL
A
TTACKS
:
Fire breath
S
PECIAL
D
EFENSES
:
+1 or better weapon to hit
M
AGIC
R
ESISTANCE
:
30%
S
IZE
:
L (9’ tall)
M
ORALE
:
Fearless (19-20)
XP V
ALUE
:
13,000
P
SIONICS
:
Nil
TARI
(RATMAN)
C
LIMATE
/T
ERRAIN
:
Any
F
REQUENCY
:
Uncommon
O
RGANIZATION
:
Pack
A
CTIVITY
C
YCLE
:
Night
D
IET
:
Scavenger
I
NTELLIGENCE
:
Average (8-10)
T
REASURE
:
Lair: C, Individual: M
A
LIGNMENT
:
Neutral 
N
O
. A
PPEARING
:
5-30
A
RMOR
C
LASS
:
6
M
OVEMENT
:
12
H
IT
D
ICE
:
3
THACØ:
17
N
O
OF
A
TTACKS
:
1
D
AMAGE
/A
TTACK
:
1-3 (bite), or by weapon
S
PECIAL
A
TTACKS
:
Disease
S
PECIAL
D
EFENSES
:
Nil
M
AGIC
R
ESISTANCE
:
Nil
S
IZE
:
S (4’ tall)
M
ORALE
:
Average (9)
XP V
ALUE
:
175
P
SIONICS
:
Nil