games-pc sid meier s-pirates!-eras and points of call 사용자 설명서

다운로드
페이지 15
18
The world, as reflected in the Caribbean, was changing very quickly in the 17th century. The
conflicts of Europe were simultaneously playing out in the blue seas of the Americas. 
The ebb and flow of these conflicts was reflected in the number and status of all the
major European outposts in the Caribbean, and this constant alignment and realignment
shaped how privateers could make a living. 
In Sid Meier's Pirates!, you may start your game in any of the five eras of the 17th century.
Each era dictates how many ports there are, how many belong to which power, and with what
kind of ship, crew, and cannon your pirate will begin. 
This chapter outlines the political landscape in each era. 
NOTE
If a port is highlighted in bold, it means it was not present in the previous era.
If it's in 
italics, it means the port existed previously but appears no longer.