games-pc red baron 3d 사용자 설명서

다운로드
페이지 78
GAMEPLAY REFERENCES
Keyboard and joystick controls
Because of the complexity of the game, Red Baron 3-D
requires you to have both a keyboard and a joystick to play the
game.  This section describes all inputs that can be given to the
game using the joystick and/or keyboard.  Note that in the
following text, an F# refers to the F1 through F12 function keys
across the top of your keyboard and a KP# refers to a key on the
numeric keypad on the right side of your keyboard.  Also note that
the NumLock light must be on for the numeric keypad inputs to
function.
Aircraft control surfaces  
The control surfaces include the elevator and ailerons:
Pushing forward on the joystick moves the elevators
down which causes your plane to dive.  
Pulling back on the joystick will move the elevators up
which causes your plane to climb.
Pushing left on the joystick causes the ailerons to move in
a way to cause your aircraft to roll to the left.
Pushing right on the joystick will make your aircraft roll
to the right.
Rudder control
The rudder can be controlled with either the keyboard or a
joystick rudder control (either a set of rudder pedals or a rudder
axis on a joystick).  
For keyboard control, the rudder will move in the direction
specified until you let up on the key, then it will remain in that
position until you center it.  The keyboard rudder inputs are:
, (comma)
Applies left rudder which causes your 
plane to yaw to the left.
. (period)
Centers the rudder.
/ (forward slash) Applies right rudder which causes your 
plane to yaw to the right.
66
Gameplay References