games-pc sid s meiers-civilization iii 사용자 설명서

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Losing Improvements
Improvements are not invulnerable, nor are they guaranteed to be permanent fixtures
in an ever-dynamic city.They can be vulnerable to sabotage or bombardment. If you’re
really strapped for cash, you can even sell a city’s improvements.All Small Wonders in a
city are destroyed whenever it is captured. (Perhaps it goes without saying, but when a
city is completely destroyed, all the improvements are destroyed with it.)
S a b o t a g e
The spies of a rival civilization can attempt to sabotage your city’s infrastructure—and
you can attempt to sabotage theirs.This might scrap the item that the city is currently
producing or destroy half the shields committed to the current project. See Chapter
13: Diplomacy and Trade
for the details on “diplomatic” actions. (There are defenses
against this type of attack.)
Selling Improvements
To raise cash, open the city’s City Display and look at the Improvements Roster. Any
improvement that is not a Wonder can be sold. Right-click on the name of an improve-
ment you can do without to sell it. A dialog box shows how much you could get for
selling the improvement and how much you could receive for selling that same improve-
ment in all of your cities.To confirm the sale, click OK. If you sell, the improvement
disappears from the city and the money is added to your treasury.
Selling improvements can be useful when you are short of money. It can also be useful
when you are under attack with no reasonable chance of defending or recovering a city.
By selling off its improvements, you reduce its value to the enemy and salvage some-
thing before you lose the city.You cannot sell Wonders of the World.
Rush Jobs
Sometimes you need the benefits of an improvement right away, not 20 turns down the
line. If your type of government allows it and you have sufficient funds, you can rush
completion of an item by paying for it. Speeding construction in this manner, however,
comes at a premium cost.When your citizens are rushed, they receive overtime wages
and must pay surcharges on material delivery and fabrication. Rush jobs cost four times
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