games-pc sid s meiers-civilization iii 사용자 설명서

다운로드
페이지 243
Which is more important: income, entertainment, or research? That depends on what
you want to achieve.To give you the most flexibility, the game lets you adjust the pro-
portion of your commerce that’s devoted to each. The Science Ratio on the Domes-
tic Advisor’s screen lets you change the ratio of taxes to science in 10% increments.
The Entertainment Allocation slider lets you change the amount spent on entertain-
ment in 10% increments.The advisor calculates how the new rate affects your funding.
Just one more thing: discovering new advances encompasses more than just new gadg-
ets to improve sanitation and military might. Philosophical concepts and theories are
some of your most critical civilization advances. Every civilization starts out under
Despotism, but you can develop new forms of government.These might, in turn, have
a profound effect on the happiness of your citizens and the rate at which your citizens
produce raw materials, food, and commerce.
Your Trade Network
You know by now that it’s helpful to connect your cities to luxuries and strategic
resources. Now, let’s introduce the concept of your civilization’s trade network.
A city that’s connected by road to a strategic resource or luxury (one that’s inside your
borders or on which you’ve established a colony) has access to that resource.That city
can build the units made possible by the strategic resource, or it enjoys the happiness
benefit of that luxury.
Here’s the tricky part: any of your cities that are connected to that city are also consid-
ered connected to the resource.The connecting road goes through the intervening city
after all. (It’s the road that counts, not the city.) The network of roads that snake
throughout your empire is the basis of your trade network. Of course, each city can only
benefit once from each particular type of strategic resource or luxury, but any extras are
available for trading with other civilizations.
There’s one big caveat about roads. If you are at war with another civilization, any road
that passes through your enemy’s territory (inside his or her borders) can’t be used for
the transfer of resources and luxuries.This is not true of peaceful rivals, only those nations
with which you are at war. Portions of your trade network can be disconnected by this
effect, so be careful and set up alternate routes if possible.
122