games-pc sid s meiers-civilization iii 사용자 설명서

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Espionage
After you’ve developed Espionage and built the Intelligence Agency, your embassies
become much more powerful tools.They can now be ordered to try to Plant a Spy for
you (at a cost, of course). If this act is successful, it gives you the potential to undertake
a greater range of covert activities. (If it fails—you guessed it—international incident.)
Covert Actions
Once your Spy is in place, the flow of information is not interrupted during a war, even
though your embassy itself might be closed for the duration. In addition, your Military
Advisor not only knows the extent of your rival’s military forces, but the Spy gives him
their locations as well.
Your Spy can also undertake a greater range of covert activities than your diplomats can.
Sabotage:
Carefully maneuvering in the back streets, your agents manage to infiltrate
the selected city and gain access to a critical organization or defensive structure.
They’ll destroy half of the shields already accumulated for the current project.
Propaganda:
Your operatives contact dissidents within a city and provide resources to
spread disinformation, rumors, and other propaganda aimed at convincing the city’s pop-
ulace that they’d be better off as part of your civilization. If the effort is successful, the
city revolts and joins your civilization. Cities of a Democracy are immune to propaganda.
Enemy capitals and cities with Courthouses are less likely to revolt. Also, it is easier to
push a city already in civil disorder into open revolt than it is to undermine a contented
city.
Plant disease:
Your Spy can be ordered to poison the water supply of one of your rival’s
cities. A successful attempt reduces the target city’s population.
Steal plans:
Stealthily burglarizing the Military Advisor’s headquarters, your agent
acquires the latest strategic reports. For the remainder of the turn, you know the posi-
tions of all of that rival’s troops.
Steal World  Map:
Infiltrating the Palace, your agent sneaks into the map room and
copies the rival ruler’s World Map.
Expose Spy:
Temporarily reassigned to your capital, your agent pursues a sophisticated
counterintelligence program, ferreting out and exposing a rival’s Spy. Of course, your
rivals can expose your operatives, too.
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