games-pc sid s meiers-civilization iii 사용자 설명서

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Large:
This sprawling map takes longer to explore and exploit. Consequently, games
go on longer.
Huge:
Games played on this size map allow plenty of development time before tribes
meet one another.Wars tend to be prolonged and tough.You’ll have to work hard to
dominate this size world before you run out of game time.
Land Mass and Water Coverage
This option sets the percentage of terrain squares that are water versus land, as well as
the form of that land.There are three Water Coverage settings, each with three Land
Mass settings.
80% Ocean:
Choosing this option gives your world a small number of land squares
and a larger number of ocean squares.
70% Ocean:
This option yields land and ocean squares roughly equivalent to that of
our own Earth.
60% Ocean:
This option produces a larger number of land squares and a small num-
ber of ocean squares.
These parameters determine how your world’s land is shaped into land masses, taking
the ocean coverage setting into account.
Archipelago:
This option produces large numbers of relatively small continents.
Continents:
This option yields a few large land masses and a few smaller ones.
Pangaea:
Choosing this gives you one large supercontinent.
Random:
This option chooses Water Coverage and Land Mass settings at random.
Climate
The Climate parameter sets the relative frequency with which particular terrain types—
especially Desert and Jungle—occur.
Arid:
Choosing this option gives your world a larger number of dry terrain squares,
such as Plains and Desert.
Normal:
This option yields about equal numbers of wet and dry terrain squares.
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