games-pc sid s meiers-civilization iii 사용자 설명서

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Fortify/Garrison ([F])
Select this order to have a military unit dig in and fortify itself in the square in which
it stands or garrison itself in a city.This enhances the defensive capabilities of the unit
for as long as it remains fortified—which is until you activate it.The exception is a dam-
aged unit, which will reactivate itself when it reaches full strength.You can “fortify”
defenseless units (such as Settlers and Workers) to have them stay in one place, but they
gain no defensive benefit.
GoTo ([G])
This order allows you to send a unit directly to a selected square. After you click the
order, move your mouse cursor to the destination. The number of turns it will take 
to reach the highlighted square is shown. Click on a square, and the unit will go there
without further orders.
Airdrop ([A])
This movement order is available only to airdrop-capable units (i.e., Paratroopers and
Helicopters) that are currently located in a city with an Airport. Choose any unoccu-
pied square within range of the unit’s current location.The unit will move immediately
to that square.This order uses all of the unit’s movement points for that turn.
Pillage ([P])
This order tells a military unit to wreak havoc on the square it occupies, destroying ter-
rain improvements.That can mean collapsing a mine, destroying irrigation, ripping up
roads, or other destruction.
Hold (Spacebar)
Use this order to pass over a unit for a turn and have it hold its current position.The
unit takes no action, but will repair itself somewhat if it has been damaged.
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