games-pc sid s meiers-civilization iii 사용자 설명서

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Science
– city improvements that boost the scientific research output of the city
Wealth
– city improvements that increase the tax income the city produces
Trade
– city improvements that augment the city’s commerce production
Exploration
– units whose primary role is exploration, like Scouts and Explorers
Culture
– city improvements that build the city’s cultural influence
Advisors
Click on the Advisors icon on the Map screen to consult with your advisors.These use-
ful folks provide reports on the overall picture of your civilization’s strengths and
progress.
Domestic Advisor
This advisor summarizes the internal state of your empire, including your overall
income, how it’s being used, and the status of all your cities.You can open this screen
from the Game menu or by pressing [F1].
Advice:
Every advisor offers advice on an ongoing basis.You might find it useful, so
pay attention.
Income box:
This lists what’s currently in your treasury and your empire’s total
income per turn, from all sources. It also lists your per-turn expenses in detail, then does
the arithmetic and displays the net gain (or loss) your treasury experiences every turn.
Science ratio:
Use this slider to control what percentage (in 10% increments) of your
per-turn income is allocated to scientific research. Click at either end of the bar to move
the slider in that direction.
Entertainment spending:
This slider controls how much of your per-turn income
is dedicated to providing entertainment to keep your citizens happy. Click at either end
of the bar to move the slider in that direction.The number of “happy faces” the cur-
rent setting generates is noted.
Info boxes:
These two little boxes note your current type of government and mobi-
lization status (normal or mobilized for war). Click on either to make a change.
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