games-pc sid s meiers-civilization iii 사용자 설명서

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Shortcut keys:
Almost all of the orders and options have a shortcut ([R] for Roads,
for example). Pressing this key or combination of keys has the same effect as clicking
the order or option.We mention the keys throughout the manual, and they’re listed in
Chapter 15: Reference: Screen by Screen
too.
Cursors:
The mouse pointer, or cursor, has a few different shapes in the game, depend-
ing on your current game task.
Your normal cursor is usually visible.You use this just like you normally
do—to click on options, buttons, and so on
A flashing highlight around a unit indicates that this is the active unit. Use
the number keypad on your keyboard to order this unit to move—or you
can click an order to give the unit other orders.
When you give a unit the order to Bombard, your cursor changes to cross-
hairs. Use the cross-hairs to select the target of the bombardment. (If the
cursor becomes anything other than cross-hairs, you’ve moved it outside
the effective range of the bombardment.) Only certain units have this abil-
ity; check the Civilopedia entry for a unit if you suspect it might be capa-
ble of bombardment.
A number and a trail leading back to the active unit indicates that when
you release the mouse button, the active unit will begin moving toward
the indicated square. See “GoTo Orders” in Chapter 7: Terrain and
Movement
for complete details.
When you give a unit the order to Paradrop, your cursor changes to a para-
chute. Use this to select the target square for the drop; a crossed-out chute
indicates that the square your cursor is over is not a valid target. See “Air-
drop Orders” in Chapter 7:Terrain and Movement for complete details.
Some text in the game contains hyperlinks to the Civilopedia. Click with
the hand icon to jump to that entry.
Dialog box buttons:
When a dialog box is onscreen, click the circle icon for OK or
the X icon for Cancel.
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