games-pc sid s meiers-civilization iii 사용자 설명서

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Your Civilization
Select the tribe you want to rule from the options available. Every tribe has different
strengths, weaknesses, and one special unit, as listed in the following chart.
Civilization
Qualities*
Starting Advances
Special Unit
Replaces
Rome
Industrious, Militaristic
Masonry,Warrior Code
Legionary
Swordsman
Greece
Scientific, Commercial
Bronze Working,Alphabet
Hoplite
Spearman
Germany
Militaristic, Scientific
Warrior Code, Bronze Working
Panzer
Tank
China
Industrious, Scientific
Masonry, Bronze Working
Rider 
Knight
Japan
Militaristic, Religious
Warrior Code, Ceremonial Burial
Samurai
Knight
India
Religious, Commercial
Ceremonial Burial,Alphabet
War Elephant
Knight
Aztecs
Militaristic, Religious
Warrior Code, Ceremonial Burial
Jaguar Warrior
Warrior
Iroquois
Expansionist, Religious
Pottery, Ceremonial Burial
Mounted Warrior
Horseman
Egypt
Industrious, Religious
Masonry, Ceremonial Burial
War Chariot
Chariot
Babylon
Religious, Scientific
Ceremonial Burial, Bronze Working Bowman
Archer
Russia
Expansionist, Scientific
Pottery, Bronze Working
Cossack
Cavalry
America
Industrious, Expansionist
Masonry, Pottery
F-15
Jet Fighter
France
Industrious, Commercial
Masonry,Alphabet
Musketeer
Musket Man
Persia
Militaristic, Commercial
Warrior Code,Alphabet
Immortals
Swordsman
Zulus
Militaristic, Expansionist
Pottery,Warrior Code
Impi
Warrior
Britain
Expansionist, Commercial
Pottery,Alphabet
Man-o-War
Frigate
*The civilization qualities describe both the general character of the tribe and its advantages.
Commercial:
Cities with large populations produce extra commerce. Levels of cor-
ruption are lower.
Expansionist:
Begin the game with a Scout. Barbarian villages are more lucrative.
Industrious:
Workers complete jobs faster. Cities with large populations produce extra
shields.
Militaristic:
Military city improvements (like Barracks and Coastal Fortresses) are
cheaper. Unit promotions (to regular, veteran, and elite) occur more frequently.
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