games-pc sid s meiers-civilization iii 사용자 설명서

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Shields from clearing forests:
When a Worker finishes clearing a Forest square, this
delivers a number of production shields to the nearest city.The forest still changes into
a terrain type more suited to irrigation, too.
Colonies:
To collect a strategic resource or luxury from a terrain square outside a city’s
sphere of influence (see “Culture” in Chapter 11: Managing Your Cities to find out
what that is), you can have a Worker establish a colony on that square. For the details,
see “Orders” in  Chapter 15: Reference: Screen by Screen.
Effects of rivers:
The effects of rivers on movement and combat have been changed
a bit, as follows:
No fast movement: Civilization II allowed ground units moving along rivers to travel
faster—as if moving on a road.This game offers no movement bonus for river travel.
Rivers now run along the edges of squares, not through them.
Combat bonus: If combat takes place across a river—the units are on different sides
when the combat begins—the defender gets a bonus.
Movement cost: Until you discover Engineering, your units do not enjoy the road
bonus to movement when they cross a river.
Altitude affects visibility:
Units on high ground can see farther than usual, and units
on Mountains can see over Hills. In no case can any ground or naval unit see over a
Mountain square.
Disease:
Cities near Jungle and Flood Plain terrain squares suffer a chance of being beset
by disease. Units in Jungles can also be killed by disease.
Impassable terrain:
Certain terrain is impassable to certain types of units.This is ter-
rain that those units cannot traverse, usually due to physical limitations. For example,
wheeled units like Catapults and Cannons cannot travel across mountain squares unless
someone has built a road through the range. If one of your units runs into a square of
terrain that is impassable to that unit, you’ll know because it won’t move into the square
when you order it to.
Cities
Most experienced players agree that managing your cities is the most important aspect
of success in the game. Maybe they’re right, maybe not, but what’s certain is that we’ve
made some changes to the way it works.
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