games-pc sid s meiers-civilization iii 사용자 설명서

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The proximity of enemy units or cities can also restrict a unit’s movement options. For
one thing, your units cannot share a square with either. Less obvious is the fact that
some units can attack your units as they pass.This can also restrict a unit’s movement
options. (For more detail, read “Retreat” in Chapter 8: Units.)
Experienced players should note that only certain military units have zones of control,
and that they work differently (free attack instead of movement limitation).
Your units will occasionally encounter terrain that is impassable (the unit simply does
not move when you order it to).This is terrain that the unit in question cannot enter.
For example, wheeled units require a road to travel through Jungles and Mountains.
Types of Terrain
Each type of terrain has its own economic usefulness, effect on movement, and effect
on combat. Detailed information about the terrain types is provided on the Map
screen, in the Civilopedia, and in the Appendix.
To get terrain information on the Map screen,
right-click on the square in question. A pop-up 
box shows you everything you need to know about
the terrain. (If you don’t recognize the icon for a
special resource, this is the quickest way to identify
it.) To look up a terrain type in the Civilopedia,
click on the Civilopedia icon (the book) and select
the Terrain option.A list of all standard terrain types
appears.
About Rivers
The presence of a river adjacent to a terrain square indicates access to fresh water for
irrigation (assuming the terrain can be irrigated).You cannot irrigate without fresh water
(rivers or lakes) until your tribe discovers Electricity.
Rivers convey a commerce bonus to squares near which they run, in addition to the
yield of the basic terrain.When any unit moving on a road crosses a river, it loses the
road’s movement benefit.This is true until your civilization discovers Engineering. If
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