games-pc sid s meiers-civilization iii 사용자 설명서

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The luxuries that might be available to your civilization include Incense, Dye,Wine,
Fur, Spice, Silk, Diamonds, and Ivory.
Impassable Terrain
Impassable terrain is land that some types of unit cannot traverse, usually due to phys-
ical limitations. For example, Catapults and Cannons cannot travel across mountain
squares unless someone has built a road through the range.
Terrain Improvement
When surveying sites for a new city, remember that terrain can be improved. Hill and
Mountain squares can be mined to produce more raw materials. Plains and Grassland
can be irrigated to produce more food. Jungle squares can be cleared to yield Grass-
land. Forest can be cleared to yield Plains. Plains and Grassland squares can be timbered
to yield Forest if you need raw materials.
Workers can also improve terrain by building roads to increase the commercial value
of the terrain.All terrain types produce commerce once penetrated by roads. Railroads
further lower the movement point cost of the terrain across which they are laid, and
they increase production as well. For more information on terrain improvements, see
“Settlers and Workers” in Chapter 8: Units—Workers are the units that do the work.
Disease
Cities in Flood Plains and units and cities in Jungles risk death by disease.
Planetary Caretaking
Manipulating terrain to produce more shields has a downside, of course. One cost of
heedless industrial growth is pollution and poisoning of the environment. Of the many
dangers posed by pollution, the one most important to your civilization is the loss of a
polluted square’s productivity. Poisoning can also occur if nuclear weapons are detonated
or a nuclear reactor melts down.
Pollution from industry and nuclear disaster are modeled as a balancing factor for
growth.As you steer your civilization into the industrial age, you must manage your cities
and monitor your terrain to minimize pollution.
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