games-pc sid s meiers-civilization iii 사용자 설명서

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Healing
A damaged unit can take time to heal by skipping its entire turn (press the Spacebar).
Units heal faster when they remain in cities for a full turn. If the city they occupy has
certain improvements, they can heal even more rapidly. Along with its capacity for 
turning out veteran units, a Barracks can repair ground units. A Harbor can repair 
naval units.Airports and Carriers repair air units. In all these cases, the damaged unit is
restored to full strength in a single turn.
Note that units do not regenerate as long as they are within the cultural border of a for-
eign civilization (with one exception; see Chapter 10:Wonders). Neither do air units
based on Carriers.
Terrain Modifiers
The terrain the defending unit occupies makes a difference in combat. Each type of ter-
rain has a “defense value” that it lends to any unit defending itself in that terrain.This
Different-
colored
health bars
indicate 
levels of
hurt.
81
In Trouble
Healthy
Injured