Hasbro Far East Ltd. 44694 사용자 설명서

다운로드
페이지 8
Fast Pass Head-to-Head
Object: Slide the Hyper Discs under the arch as 
they are called out by the game unit. The first 
player to score 3 points wins. 
Get Ready
The game will indicate which player it is speaking 
to by lighting the LED on that player’s side. The 
game unit will announce which discs each player 
should have to start with. For example, the game 
unit will announce: “Player 1 starts with BLUE, 
YELLOW. Player 2 starts with RED, GREEN.” When 
players have the correct discs, press the flashing 
button to get started.
Play
The game unit will call out a color. Pass this  
colored Hyper Disc under the arch to start the 
game. Now  continue passing the Hyper Discs 
under the arch as they are called for by the  
game unit. You must pass these within the time 
allowed. As the game goes on, this time will 
decrease. If a player passes the wrong disc OR 
fails to pass the correct one within the allotted 
time, the other player scores 1 point. After a point 
has been scored, the game unit will announce 
the current score. For example, the game unit will 
announce: “Player with BLUE, RED, YELLOW, you 
have 1 point. Player with GREEN, you have  
2 points.”
The game unit will then call out a color. Pass this 
colored Hyper Disc under the arch to continue 
playing. The game ends when one player scores 
3 points.  
Winning
The first player to score 3 points wins.
7
Fast Pass
 
Object: Slide the Hyper Discs under the arch as 
they are called out by the game unit. Play  
together to increase your number of correct 
passes made. 
Get Ready
Each player starts with any 2 Hyper Discs. Color 
doesn’t matter. 
Play
The game unit will call out a color. Pass this colored 
Hyper Disc under the arch to start the game. Now 
continue passing the Hyper Discs under the arch 
as they are called for by the game unit. You must 
pass these within the time allowed. As the game 
goes on, this time will decrease. If a player passes 
the wrong disc OR fails to pass the correct one 
within the allotted time, the game ends. The game 
unit will announce the number of correct passes 
made in this round.
Winning
The longest number of correct passes is 
announced and then stored in the game’s 
memory as the recorded High Score.
Playing Again?
Play again to try to beat the High Score for  
this round or try to beat the game’s recorded  
High Score. 
6
Fast Pass Head-to-Head
Fast Pass 
7W0425-1_44694 Hyper Slide I.ind6-7   6-7
4/30/07   10:42:24 AM