Intel E3815 FH8065301567411 데이터 시트

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Intel
®
 Atom™ Processor E3800 Product Family
Datasheet
925
Default: 01000000h
Type: 
Memory Mapped I/O Register
(Size: 32 bits)
Offset: 
GTTMMADR_LSB Type: 
PCI Configuration Register (Size: 32 
bits)
GTTMMADR_LSB Reference: 
[B:0, D:2, F:0] + 10h
31
28
24
20
16
12
8
4
0
0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DISPLA
Y_B_SP
RIT
E
_PRIMAR
Y
_B_E
NABLE
DIS
PLA
Y
_
B_SP
RITE
_G
AMMA_E
NABLE
DISP
LA
Y_B_SO
UR
CE
_PIXE
L_FORMA
T
PI
PE
_
S
EL
E
C
T
KEY
_
WINDOW
_ENABLE
SOU
R
CE_K
EY_E
NABLE
PIXEL_M
U
LT
IPL
Y
RE
SE
RVED
_180DISP
LA
Y
_RO
TA
T
ION
RESE
RVE
D
_1
RESE
RVE
D
_2
RESE
RVE
D
_3
TI
LE
D
_
SU
R
FA
C
E
RESE
RVE
D
_4
RESE
RVE
D
_5
S3D_FORC
E_D
ISP
LA
Y_B_BO
TT
O
M
Bit 
Range
Default & 
Access
Field Name (ID): Description
31
0b
RW
DISPLAY_B_SPRITE_PRIMARY_B_ENABLE: 
This bit will enable or disable the 
display B/sprite. When this bit is set, the plane will generate pixels for display. When set 
to zero, memory fetches cease and display is blanked (from this plane) at the next 
VBLANK event from the pipe that this plane is assigned. At least one of the display pipes 
must be enabled to enable this plane. There is an override for the enable of this plane in 
the Pipe Configuration register.  
1 = Enable 
0 = Disable
30
0b
RW
DISPLAY_B_SPRITE_GAMMA_ENABLE: 
This bit should only be changed after the 
plane has been disabled. It controls the bypassing of the display pipe gamma unit for 
this display plane pixel data only. For 8-bit indexed display data, this bit should be set to 
a one. 
0 = Display B pixel data bypasses the pipe gamma correction logic (default). 
1 = Display B pixel data is gamma corrected in the pipe gamma correction logic
29:26
0b
RW
DISPLAY_B_SOURCE_PIXEL_FORMAT: 
This field selects the pixel format for the 
sprite/display B. Pixel formats with an alpha channel (8:8:8:8) should not use source 
keying. Before entering the blender, each source format is converted to 10 bits per pixel 
(details are described in the intermediate precision for the blender section of the Display 
Functions chapter). 
000x = Reserved.  
0010 = 8-bpp Indexed. 
0011 = Reserved. 
0100 = Reserved. 
0101 = 16-bit BGRX (5:6:5:0) pixel format (XGA compatible). 
0110 = 32-bit BGRX (8:8:8:8) pixel format. Ignore alpha. 
0111 = 32-bit BGRA (8:8:8:8) pixel format. (with pre-multiplied alpha color format) 
1000 = 32-bit RGBX (10:10:10:2) pixel format. Ignore alpha. 
1001 = 32-bit RGBA (10:10:10:2) pixel format. (with pre-multiplied alpha color format) 
1010 = 32-bit BGRX (10:10:10:2) pixel format Ignore alpha 
1011 = 32-bit BGRA (10:10:10:2) pixel format (with pre-multiplied alpha color format) 
1100 = 64-bit RGBX (16:16:16:16) 16 bit floating point pixel format. Ignore alpha. 
1101 = 64-bit RGBA (16:16:16:16) 16-bit floating point pixel format (with pre-
multiplied color format) 
1110 = 32-bit RGBX (8:8:8:8) pixel format. Ignore alpha. 
1111 = 32-bit RGBA (8:8:8:8) pixel format (with pre-multiplied color format)