Epson Net 5 사용자 설명서

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Graphics Property 
 
Graphics Property 
 
Applies To 
Vision Objects: All 
 
Description 
Specifies which graphics to display at runtime and design time. (i.e.  Whether to show graphics for each 
object, just position information, or nothing at all.) This property can help remove screen clutter from 
complex vision sequences. 
 
Usage 
VGet  Sequence.Object.Graphics, var 
VSet  Sequence.Object.Graphics, value 
Sequence  Name of a sequence or string variable containing a sequence name. 
Object 
Name of an object or string variable containing an object name.  The object must exist in the 
specified sequence. 
var 
Integer variable that will contain the value of the property. 
value 
Integer expression for the new value of the property. 
 
Values 
1 - All 
Display object labels, line references, and found position 
2 - Position Only  Display found position only 
3 - None 
Don't display any graphics at run time 
 
Remarks 
While graphics such as vision object Labels (which show vision object names), lines, Search Windows, and 
found position crosshairs are very useful they can get in the way if too many are displayed at the same time.  
The Graphics property helps eliminate unnecessary clutter on the Vision Guide Development, Run or 
Operator Windows by removing those graphics from objects which the designer specifies.  
The Graphics property is used to define the graphics display characteristics for each vision object.  These 
will normally be set to values which, when combined with the Graphics Properties of other vision objects, 
will help reduce screen display clutter.  The Graphics property is normally used to set the graphics 
characteristics exactly as you would like your final vision solution to display graphics on the Run or 
Operator Window. 
The Graphics property settings for all vision objects can be overridden with the Force All Graphics On and 
Force Labels Off Vision Guide toolbar buttons.  
It is important to point out that the Graphics property settings apply in both runtime and design modes. (i.e.  
the Run Window, Operator Window, and Vision Guide Window) This is done to ensure that the graphics 
display is always the same regardless of if you run a sequence from the Vision Guide Window or from a 
program. 
)
NOTE
 
 
See Also 
Blob Object, Correlation Object, Edge Object, Frame Object, Geometric Object, ImageOp Object, Line 
Object, Object Tab, Point Object, Polar Object 
56 
Vision Guide 5.0 Reference (Ver.5.3) Rev.1