Polycom SIP 3.0.2 사용자 설명서
Administrator’s Guide SoundPoint IP / SoundStation IP
A - 72
This configuration attribute is defined as follows:
Animations <anim/> <IP_300/>, <IP_330/>, <IP_400/>, <IP_500/>,
<IP_600/>, <IP_4000/>
<IP_600/>, <IP_4000/>
This section defines bitmap animations composed of bitmap/duration
couples. In the following table, x=IP_300, IP_330, IP_400, IP_500, IP_600,
IP_4000 , y is the animation number, z is the step in the animation. Note that
IP_300 parameters affect SoundPoint IP 301 phones, IP_330 parameters affect
couples. In the following table, x=IP_300, IP_330, IP_400, IP_500, IP_600,
IP_4000 , y is the animation number, z is the step in the animation. Note that
IP_300 parameters affect SoundPoint IP 301 phones, IP_330 parameters affect
SoundPoint IP 320 and 330 phones, IP_400 parameters affect SoundPoint IP
430 phones, IP_500 parameters affect SoundPoint IP 501 phones and IP_600
parameters affect SoundPoint IP 550, 560, 600, 601, and 650 phones, IP_4000
430 phones, IP_500 parameters affect SoundPoint IP 501 phones and IP_600
parameters affect SoundPoint IP 550, 560, 600, 601, and 650 phones, IP_4000
parameters affect SoundStation IP 4000 phones.
Attribute
Permitted
Values
Values
Default
Interpretation
ind.idleDisplay.mode
1 (default), 2,
3
Null
The idle display animation screen layouts.
For example, for the SoundPoint IP 330/320:
•
For example, for the SoundPoint IP 330/320:
•
If set to 1 or Null, the idle display animation
size is 87 x 11 pixels.
•
If set to 2, the idle display animation size is 87
x 22 pixels.
•
If set to 3, the idle display animation size is
102 x 22 pixels.
ind.idleDisplay.enabled
0, 1
0
If set to 1, the idle display may support
presentation of a custom animation if configured
in the animation section of sip.cfg.
Note
As of SIP 2.2.0, a maximum of 24 frames per animation is supported.
Attribute
Permitted Values
Interpretation
ind.anim.x.y.frame.z.bitmap
A bitmap name defined
previously.
Bitmap to use.
Note that it must be defined already, refer to
Note that it must be defined already, refer to
on page
ind.anim.x.y.frame.z.duration
positive integer
Duration in milliseconds for this step. 0=infinite.