사용자 설명서차례Lighting Control System1Table of Contents7Section 1: Getting Started231.1About this Manual231.2Manual Symbols23Section 2: Hog 4OS Fundamentals252.1The Command Line252.1.1Command Line Syntax252.1.2The Status Bar262.2The Graphical User Interface272.2.1Window Management28Opening Windows28Closing Windows29Fronting, Resizing and Moving Windows29Using Keys and Buttons29Using the Mouse or Trackball30Scrolling Window Contents31Desktop Views31Recording a Desktop View31Naming a Desktop View32Recalling a Desktop View32Desktop View Options32Deleting a Desktop View332.3Abstraction332.3.1Referring to Fixtures342.3.2Real World Units342.3.3Complex Parameters342.3.4Interchangeable Fixtures342.4Tracking352.5HTP and LTP352.6Colour Matching362.6.1Colour Models36The Hue and Saturation of White Light372.6.2The Colour Matching System382.7Palettes and Directories382.7.1Automatic Naming of Directory Items412.7.2Colour Coding Directory Items422.8Spreadsheets432.8.1Compact Mode452.8.2Aggregation45Collapsing Aggregated Sections46Priority of Aggregated Sections47Jumping Between Aggregated Sections482.8.3Cut, Copy and Paste482.9Editors492.9.1Editor Window Controls49The Editor Values Toolbar49The Editor Toolbar50The Jump Toolbar502.9.2Changing Parameter Values in the Editor502.10Modifier Keys512.11Undo and Redo512.12The File Browser522.12.1Moving, Copying, Deleting and Renaming Files522.12.2Creating New Folders532.12.3Ejecting Disks532.12.4Burning files to CD53Section 3: Setting Up the System553.1Setting Up the Console553.1.1Starting Up the Console553.1.2Adjusting the Date and Time563.1.3Calibrating the Touch Screens563.1.4Adjusting the Screen Brightness573.1.5Changing the LCD Backlight Timeout573.1.6Adding External Monitors573.1.7Adding External Touch Screens583.1.8Keyboard60Using an External Keyboard60Using the On-screen Keyboard613.1.9Trackball61Using an External Trackball613.1.10Shutting Down and Restarting the Console623.1.11Locking the Console for Access623.2DMX Processor 8000 Setup643.2.1Setting the Net Number643.2.2Setting the Port Number653.2.3Setting IP Addresses for the HogNet Adapter on a DMX Processor 8000653.2.4Setting the DMX Processor back to Defaults653.2.5Locking the DMX Processor Front Panel Controls663.2.6Backlight Off Time663.2.7Watchdog663.2.8Resetting the DMX Processor673.2.9Checking a DMX Processor's Status673.2.10Expanding the DMX Outputs of a DP800067Expanding a DMX Processor 8000 Using an Expander67Expanding a DMX Processor 8000 Using Widgets and Super Widgets683.3HogNet Network683.3.1Configuring Console Network Adapters69Configuring an IP Address for the HogNet Network Adapter70Enabling the DHCP Server71Choosing BOOT Server ONLY71Using a Custom DHCP Server Range71Firewalls and Hog 4PC71Configuring HogNet Network Settings on a DMX Processor71Typical HogNet Network Configurations723.3.2Port Number733.3.3Node Types and Net Numbers743.3.4Connecting Multiple Consoles743.3.5Configuring the Network for Client/Server75Running the Console as a Show Server75Running the Console as a Client763.3.6Configuring the Network for Console Failover763.3.7Configuring the Network for Console Tracking783.3.8More than One Show on the Network793.3.9Connecting to an Existing Network803.3.10Network File Sharing80Mapping Network Drives80Accessing Network Drives81Disconnecting Network Drives813.4Art-Net and E1.31(sACN)823.4.1Identifying the FixtureNet Port823.4.2Configuring the FixtureNet Port833.4.3Configuring Art-Net Output843.4.4Configuring E1.31(sACN) Output843.5Adding Playback Wings863.6Adding Master Wings883.7Adding DMX Widgets89Section 4: Shows914.1Launch a New Show914.2Launch an Existing Show914.3Connect to a Network Show914.4Change the Currently Loaded Show924.5Automatically Launch a Show at Console Startup924.6Managing Show Data934.7Startup Comment Macros934.8Backing Up Your Show944.9User Preferences954.9.1Desklight, Worklight, and Vent Light Preferences954.9.2Touchscreen Backlight Brightness954.9.3Trackball and Trackball Ring Preferences95Trackball Keys964.9.4Center Wheel Preferences984.9.5Encoder Wheel Button Options1004.9.6Keys and Button Preferences1004.9.7Importing and Exporting Show Preferences1014.10Merging Shows1014.10.1Merging Fixture Types1024.10.2Merging Fixtures1034.10.3Merging Programming1054.10.4Dependencies1064.10.5Merging Examples106Section 5: Adding, Patching, and Managing Fixtures1075.1Adding Fixtures1075.2Patching Fixtures1095.2.1Patching Several Fixtures at Once1105.2.2Patching Fixtures to Multiple Addresses1115.2.3Finding Unused DMX Addresses1125.2.4Adding and Removing DMX Processors1125.2.5Fixtures with Multiple Patch Points1135.2.6Cloning Universes1155.2.7Cloning DMX Processors1165.2.8Unpatching Fixtures117Unpatching by Fixture117Unpatching by DMX Address1185.3Replicating Fixtures1195.4Changing the Fixture Type1195.5Removing a Fixture from the Show1205.6Creating Palettes and Groups Automatically1205.7Configuring Fixtures1225.7.1Fixture Configuration122Modifying the User Number123Notes124Patch Notes124Inverting and Swapping Pan and Tilt Axes124Proportional Patch125Colour Calibration1255.7.2Parameter Configuration125Assigning Minimums and Maximums for Parameters127Assigning a Custom Default127Assign a Parameter Offset128Naming Slots128Releasable Parameters128Section 6: Selecting Fixtures and Modifying Parameters1296.1Selecting Fixtures1296.1.1Selecting Single Fixtures1296.1.2Selecting Multiple Fixtures1296.1.3Select All1306.1.4Inverting the Selection1306.1.5Sub Selections1316.1.6Deselecting Fixtures1316.1.7Reselecting Fixtures1326.2Selection Order1326.2.1Reverse, Shuffle and Reorder1326.3Modifying Parameters1336.3.1Intensity133With the @ Key133With the i-Wheel;134Remainder Dim1346.3.2Position135Using the Trackball135Using the Parameter Wheels135Flip1356.3.3Continuous Parameters: Colour and Beam136Direct Value Entry136Snapping to a Single Value137Jumping to Endstop Values137Inverting Parameter Values1376.3.4Slotted Parameters: Colour and Beam1376.3.5Working with Colour138Using Colour Matching139The Colour Picker140The Gel Picker1416.3.6Fine Control1426.3.7Touching Parameters142Using Pig + Touch1436.3.8Copying Parameter Settings144Using the Command Line144In the Programmer or Editor Window145Copy Options1456.3.9Restoring Default Values1466.4Fanning1466.4.1Using the Fan Key1466.4.2In the Programmer Window1476.4.3With the Command Line1476.4.4Fanning Options1486.4.5Multipart Fanning1496.4.6Fanning with Groupings1496.5Removing Values1506.5.1Removing Entire Fixtures from an Editor1516.5.2Removing Kinds from an Editor1516.5.3Removing Individual Parameters from an Editor1516.6Separating Parameters151Section 7: Groups1537.1Recording Groups1537.2Naming Groups1537.3Using Groups in Programming1547.4Editing Group Contents1547.4.1Removing Fixtures from Groups1547.5Deleting Groups1547.6Copying and Moving Groups1557.7Insert, Merge and Replace156Section 8: Palettes1578.1Recording a Palette1578.1.1Naming a Palette1578.2Using Palettes in Programming1588.3Editing Palette Contents1598.3.1Updating Palettes with Different Parameter Types1598.4Deleting Palettes1608.5Copying and Moving Palettes1618.6Record Options1628.6.1Global, Per Fixture Type, and Per Fixture1628.6.2Recording Palettes with Kind Masking164Masking Using the Record Options Toolbar164Masking Using the Command Line165Recording Only Selected Fixtures1658.6.3Palette Timing1658.6.4Reference Palettes1668.6.5Direct Palettes1668.7Insert, Merge and Replace167Section 9: Directory Windows1699.1Write Permissions (IPBCE Palette Directories)1699.2Color Coding1709.2.1Coloring the entire button1709.3Button Sizes1719.4Show Fewer Buttons1719.5Show Auto Color Swatch1729.6Spreadsheet View173Section 10: Media Picker17510.1Media Picker Window Options17510.2CITP Preview Thumbnails in the Media Picker17610.2.1Supported CITP Media Server Clients17710.2.2Configuring DP8000 for CITP Discovery17710.2.3Patching fixtures to CITP discovered fixtures17710.2.4Refreshing CITP preview thumbnails17810.2.5Disabling CITP on DP800017810.3Catalyst Preview Thumbnails in the Media Picker17810.3.1Configuring DP8000 for Catalyst Preview Thumbnails17910.3.2Patching Catalyst fixtures to Catalyst Media Servers17910.3.3Refreshing Catalyst Preview Thumbnails18010.3.4Disabling Catalyst Thumbnail Preview Fetching on DP800018010.4Adding Preview Thumbnails to Pre-v2.0.0 Show Files180Section 11: Cues and Cuelists18111.1Recording a Cue18111.1.1Recording to a Cuelist on a Master18111.1.2 Programmer contents after Recording a Cue18111.1.3Insert, Merge and Replace18211.1.4Numbering Cues18211.1.5Naming Cues18211.2Record Options18311.2.1Recording Selected Fixtures Only18311.2.2Record, Remove Values from Cues18311.3Deleting Cues18311.4Copying and Moving Cues18411.4.1Copying Cues18411.4.2Moving Cues18511.5Renumbering Cues within a Cuelist18511.6Editing Cue Contents18611.6.1Viewing Different Cues in the Editor18711.7Working with Tracking18711.7.1Tracking Values Backwards When Recording18711.7.2Stopping Values from Tracking Forward18811.7.3Deleting without Tracking Forward18911.7.4Blocking Cues190Using State19011.7.5Unblocking19111.8Mark Cues (Move in Black)19211.8.1How to Mark to a Cue19211.8.2Fade Mark verses Time Marks19311.8.3Marking the First Cue in a Cue List19411.8.4Cuelist Feedback for Mark Cues19511.9Understanding Cuelists19511.10Naming Cuelists19611.11Deleting Cuelists19711.12Copying and Moving Cuelists19811.12.1Copying Cuelists19811.12.2Moving Cuelists19811.12.3Insert, Merge and Replace198Section 12: Scenes20112.1Recording Scenes20112.1.1Recording to the Scene Directory20112.1.2Recording to a Physical Master20112.1.3Naming a Scene20112.2Deleting Scenes20212.3Copying and Moving Scenes20212.4Editing Scene Contents20312.5Scene Timing20312.6Insert, Merge and Replace203Section 13: Timing20513.1Timing Basics20513.2Fade, Delay, and Path20613.2.1Fade Time206Different Fade-in and Fade-out Times207Fade Time with Masks20713.2.2Delay Time20713.2.3Paths20813.2.4Assigning Cue Timings in the Cuelist Window20813.3Individual Parameter Timings21013.3.1Assign Parameter Timings using Wheels21113.3.2Assign Parameter Timings with the Command Line21213.3.3Assign Parameter Timings in an Editor21313.3.4Fanned Timings21513.4Cue Wait Timing21613.4.1Learn Timing21713.4.2Clock Triggers218The Clock Toolbar22013.5Loops and Links22113.5.1Creating a Link22113.5.2Creating a Loop221Exiting Loops22213.5.3Tracking Through Loops223Section 14: Effects22514.1Table Effects22514.1.1Effect Tables225Using Effect Tables22514.1.2Table Effect Attributes226Effect Rate226Effect Size227Effect Offset227Effect Begin , End, Start227Effect Length228N Shot228Bounce228Direction22814.1.3Building Table Effects in the Effects Engine22814.1.4Building Table Effects in Editors23014.1.5Tracking Table Effects23114.1.6Cue Timing and Table Effects23114.2Effect Palettes23314.2.1Predefined Effect Palettes23314.2.2Adjusting Predefined Effects23414.2.3Recording an Effect Palette234Naming an Effect Palette23514.2.4Using Effect Palettes in Programming23514.2.5Editing Effect Palettes23514.2.6Deleting Effect Palettes23614.2.7Copying and Moving Effect Palettes236Section 15: Kinds and Wheelsets23715.1Kinds23715.1.1Fixed Kinds23715.1.2User Kinds237Manually Creating User Kinds238Auto-generating User Kinds238Deleting Users Kinds238Copying and Moving Users Kinds23915.2Wheelsets240Section 16: Advanced Programming24316.1Selecting from What is Onstage24316.2Bringing Parameter Values Into the Programmer24416.2.1Suck24416.2.2Using Live and Touch24616.2.3Using Copy to Bring Values into an Editor24716.3Highlight and Lowlight24716.3.1Customising Highlight24816.3.2Lowlight24916.4Auto Update24916.5Editing Discreetly25016.5.1Fade Changes25016.5.2Blind25116.6Parking25116.6.1Viewing and Editing What is Parked252The Fixture Window252The Output Window252The Parked Output Window253The Wheels Toolbar253Section 17: Playback25517.1Physical Master Playback25517.1.1Attaching Cuelists and Scenes to Masters255Moving and Copying Cuelists between Masters255Detaching a Cuelist from a Master25517.1.2Controlling Playback256Master Controls256The Main Controls25717.1.3Releasing Masters259Release Time259Auto Release260Resetting Cuelists on Release261Releasing on Another Go26117.1.4Choosing and Selecting Masters26217.1.5Cuelist and Scene Options262Cuelist Timing and Rate Settings263Cuelist Wrapping264Cue Only264Action of go when Looping265Action of Halt when Halted265Configuring Fader Actions265Configuring Flash Button Actions26517.2Virtual Master Playback26617.2.1Running Virtual Masters from the Cuelist Directory26617.2.2Using Cuelist Play Controls to Play a Master26717.2.3Running Virtual Masters from the Command Line26817.3Running Multiple Cuelists & Scenes26817.3.1Using HTP and LTP26917.3.2Asserting One Cuelist Over the Others270The Assert Time27017.3.3Changing a Cuelist's Priority271Persist on Override27117.3.4Multiple Cuelists with Effects27217.4Understanding Feedback27217.4.1Control and Playback Toolbar Feedback273Playback Control LEDs273The Playback Bar273Using the Playback Bar with Playback Wings27417.4.2Cuelist Feedback274Customising Cuelist Feedback27517.4.3The Output Window27517.4.4The Levels View Window27717.5Advanced Playback27817.5.1Changing Playback and FX Rates27817.5.2Scaling the size of Effects27917.5.3Manually Crossfading Cuelists27917.5.4IPCB Faders28017.5.5Using a Cuelist as a Chase280Adjusting Chase Rate with Tap Sync28317.5.6Cuelists and Tracking28417.5.7Triggering Automatic Tasks When a Cue Runs28417.6Grand Master28517.6.1GM Key28517.6.2DBO Key28517.6.3Flash key below the Grand Master28517.7Inhibitive Masters28617.8Configuring Playback Controls28717.8.1Configuring Master Controls28917.8.2Configuring the Main Controls291Section 18: Pages29318.1How Pages Are Used29318.2Creating a New Page29318.3Changing Page29418.3.1Options When Changing Page29418.3.2Matching Levels When Changing Page29618.3.3Restoring Activity When Changing Pages29718.4Modifying Pages29818.4.1Copying Lists, Scenes and Inhibitive Masters to a Page29818.4.2Moving Lists, Scenes and Inhibitive Masters to a Page29818.4.3Removing Lists, Scenes and Inhibitive Masters from a Page29818.4.4Clearing Lists, Scenes and Inhibitive Masters from a Page29918.5Copying and Moving Pages29918.6Deleting Pages29918.7The Template Page300Section 19: Command Keys30319.1Creating Command Keys30319.2Copying, Moving, and Deleting Command Keys30319.3Changing the Action of a Command Key30419.4Command Key Feedback305Section 20: MIDI30720.1MIDI Show Control30720.1.1Bringing MSC into the Console30720.1.2Sending MSC from the Console30820.1.3Using MIDI Show Control30920.2MIDI Notes30920.2.1Bringing MIDI Notes into the Console31020.2.2Assigning MIDI Notes to Playback Bars31020.2.3Assigning MIDI Notes to Programming Keys31120.2.4Assigning MIDI Notes to Encoders and Wheels31220.2.5Assigning MIDI Notes to Monitor Soft Keys31320.2.6Assigning MIDI Notes to Comment Macros31420.2.7Using Midi to Control Faders31620.3MIDI timecode31620.3.1Connecting Midi Timecode Input31620.3.2Viewing Incoming MIDI Timecode31720.3.3Triggering Cues from MIDI Timecode31720.3.4Editing Timecode Values31820.3.5Simulating MIDI Timecode319Section 21: Open Sound Control32121.1Introduction to OSC32121.2Configuring OSC Input32121.3Configuring OSC Output32221.4OSC Mappings323Section 22: Linear Timecode (LTC)32722.1LTC Input into Console32722.2 LTC Input into a DMX Processor 800032822.3Viewing Incoming LTC32922.4Triggering Cues from LTC33022.5Editing Timecode Values for a Cue33122.6Simulating LTC331Section 23: Macros33323.1Intro to Macros33323.2Comment Macros33323.2.1Entering Comment Macro Commands33623.2.2Additional Comment Macro Syntax33623.3Keystroke Macros33723.3.1Recording Keystroke Macros33723.3.2Naming Keystroke Macros33823.3.3Keystroke Macro Playback338Running a Keystroke Macro from the Macro Directory Window339Running a Keystroke Macro from the Macro Window340Running Keystroke Macros from the Command Line34023.3.4Editing Keystroke Macros341Deleting Keystroke Macro Steps34223.3.5Deleting Keystroke Macros34223.3.6Copying and Moving Keystroke Macros343Insert, Add Steps, and Replace343Section 24: Direct Control of DMX Channels34524.1Manually specifying DMX Channel Values34524.2Setting DMX Channels to External Art-Net Source34524.3Reverting DMX Channels to HogNet Control346Section 25: The Fixture Builder34725.1Working With the Fixture Builder34725.1.1Creating, Editing and Deleting Fixture Libraries347Creating a New Fixture Library From Scratch349Creating a New Fixture Library Using an Existing Library35025.1.2Building the Fixture351Type Information351Channel351Function352Feature352DMX Value352Real World35225.1.3Adding User Created Libraries to a Show35325.2Fixture Builder Tutorial35525.2.1Step 1: Create the New Fixture35525.2.2Step 2: Enter Fixture Details35625.2.3Step 3: Configure Channel Features358Intensity358Pan and Tilt (16 bit)359Cyan, Magenta, Yellow360Gobo Wheel361Strobe/Control Channel36625.2.4Step 4: Build the Fixture36825.2.5Step 5: Add the Fixture in the Fixture Schedule37025.2.6Step 6: Edit Fixture to Define Default Values37025.2.7Step 7: Programming Your Custom Fixture371Section 26: Pig Key Commands373Section 27: Visualiser Connectivity37727.1Installing the Connectivity Application37727.2Connecting the Console to the Visualizer38327.2.1Configuring Visualisers38327.2.2Configuring the Network Connection38327.2.3Configuring the Visualiser Universes38427.2.4Using the Visualizer38527.3Connecting to WYSIWYG38527.3.1Configuring the Network Connection38527.3.2Configuring WYSIWYG38627.3.3Additional Steps for WYSIWYG Console Edition38927.3.4Using the Connectivity with WYSIWYG389Autofocus Feature38927.4Troubleshooting39027.5Visualiser Support Contacts391Section 28: Upgrading Console Software39328.1Software Upgrade39328.2Full Install (System Restore)39328.2.1Creating a Bootable USB Flash Drive on a Windows Computer39428.2.2Creating a Bootable USB Flash Drive on a Macintosh Computer39528.3Updating the DMX Processor Software39628.3.1DMX Processor 8000 Reset Options396Section 29: Installing Hog 4PC39929.1Software Installation39929.2Software Removal40629.3Hardware Installation40629.3.1Unpacking Hardware Components40629.3.2USB DMX Widgets40729.3.3USB Wings40829.4Operation40929.4.1Using the Hog 4PC Interface409Hog 4PC Windows409The Front Panel Interface409Right Click Menu410Displaying Four Hog 4PC Windows41029.5Upgrading USB DMX Widgets411Section 30: Cheat Sheets41530.1Keyboard Shortcuts41530.2Pig Key Commands41730.3Front Panel Diagrams420Section 31: Troubleshooting42331.1Console won't startup42331.2The console appears to have crashed or frozen42331.3Console isn't talking to DMX Processors42331.4Playback controls don't behave as expected42431.5The Front Panel Reboots Unexpectedly42431.6How to Report Problems to Support42531.6.1Reporting Problems with the Console42531.6.2Reporting Problems with Hog 4PC42631.6.3Reporting Problems with the User Manual42631.6.4About Software Version Numbering42731.6.5About Beta Software427Section 32: Service42932.1Replacing the Screens42932.2Replacing Faders42932.3Cleaning Faders43032.4Replacing the Trackball430Section 33: Safety Information43333.1Safety Warnings43333.1.1For Continued Protection Against Fire43333.1.2For Continued Protection Against Electric Shock43333.2Informations Importantes Sur La Sécurité43433.2.1Pour Une Protection Permanente Contre Les Incendies43433.2.2Pour Une Protection Permanente Contre Les Chocs Électriques43433.3Wichtige Hinweise Für Ihre Sicherheit43433.3.1Zum Schutz Vor Brandgefahr43433.3.2Zum Schutz Gegen Gefährliche Körperströme43433.4Información Importante De Seguridad43533.4.1Para Protección Continua Contra Incendios43533.4.2Para La Protección Continua Contra Electrocuciones43533.5Importanti Informazioni Di Sicurezza43633.5.1Per Prevenire Incendi43633.5.2Per Prevenire Le Scosse Elettriche43633.6Vigtig Sikkerhedsinformation43633.7安全に関する情報43733.7.1警告: 火災からの継続的な保護の為に43733.7.2警告: 感電に対する継続的な保護の為に437Section 34: Technical Specifications43934.1Hog 4 Console43934.1.1Input and Output Connections43934.1.2Power, Weight and Dimensions43934.2Full Boar 4 Console43934.2.1Input and Output Connections43934.2.2Power, Weight and Dimensions44034.3Road Hog 4 Console44034.3.1Input and Output Connections44034.3.2Power, Weight and Dimensions44134.4Nano Hog 4 Console44134.4.1Input and Output Connections44134.4.2Power, Weight and Dimensions44134.5DMX Processor 800044134.5.1Input and Output Connections44134.5.2Power, Weight and Dimensions44234.6Playback Wing 444234.6.1Input and Output Connections44234.6.2Power, Weight and Dimensions44234.6.3Performance44234.7Master Wing 444334.7.1Input and Output Connections44334.7.2Power, Weight and Dimensions44334.7.3Performance44334.8Hog 4PC443Glossary445Index455크기: 16메가바이트페이지: 466Language: English매뉴얼 열기