Yamaha 01V Manual Do Utilizador

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Chapter 15—Other Functions
01V—Owner’s Manual
LIBRARY LIST ORDER
—When this option is set to UP, EQ, effects, dynamics, and 
scene memory lists appear with the lowest program/scene at the bottom and the highest 
at the top. When set to DOWN, they appear with the lowest at the top, highest at the 
bottom.
Initial Settings
Initializing the 01V
The Initialization function can be used to reset the 01V to its factory settings, clear all 
programs in the EQ, effects, and dynamics libraries, empty all scene memories, and 
reset the MIDI Program Change to scene memory, and Control Change to parameter 
assignment tables.
1. Turn off the 01V.
2. While holding down the [MEMORY] button, turn on the 01V.
<<INITIALIZE MEMORY?>> appears on the display.
3. Release the [MEMORY] button.
4. Press the [+1/DEC] to initialize the 01V, or the [–1/INC] to cancel.
If you choose to initialize the 01V, mix settings are reset to their factory settings, all pro-
grams in the EQ, effects, and dynamics libraries are cleared, the scene memories are 
emptied, and the faders are calibrated. 
Calibrating the Faders
If the 01V is not used for a long time, it’s moved to a new location, or fader movements 
have been obstructed, the faders may need calibrating. The calibration process calcu-
lates the torque required by each fader motor to drive its fader accurately and smoothly.
1. Turn off the 01V.
2. While holding down the [ENTER] button, turn on the 01V.
3. Release the [ENTER] button.
The fader calibration process starts. When the faders return to their original positions, 
calibration is complete. Do not attempt to use the 01V before calibration is completed.
Preference
Options
Initial Setting
EQ AUTO SCREEN
ON/OFF
ON
PANPOT AUTO SCREEN
ON/OFF
ON
STORE CONFIRMATION
ON/OFF
ON
RECALL CONFIRMATION
ON/OFF
OFF
DIGITAL IN SYNC CAUTION
ON/OFF
ON
“SELECTED CH” MESSAGE
ON/OFF
ON
DELAY UNITS
msec, meter, sample
msec
INC/DEC SCENE RECALL
ON/OFF
OFF
LIBRARY LIST ORDER
UP/DOWN
UP
Note:   If you want to reset just the mix settings and retain the programs and scene mem-
ories, recall scene memory 00 instead. See “Scene Memory 00” on page 185 for more infor-
mation.