Yamaha 02R Manual Do Utilizador

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Scene Memories
Digital Recording Console 02R User’s Guide
Fader Recall Safe
The Digital Recording Console 02R has two methods of protecting the 
system from sudden volume level changes when a scene memory is 
recalled. You can select individual channels to safety. When the scene 
memory is recalled, the fader level will not change from the level it was set 
to in the previous mix.
Shown below is the second SCENE display function, the “Fader Recall 
Safe” screen:
You may have to press the [SCENE MEMORY] button several times to get 
to this screen.
The “Enable/Disable” controls are in the top left corner of the display. Use 
the CURSOR buttons to select ENABLE check box and press the [ENTER] 
button.
The remainder of the screen contains control icons for each of the input and 
return channels plus the stereo master fader. Select an icon and press the 
[ENTER] button to safety a channel.
In order for the “Fader Recall Safe” function to have any effect, you must 
store the scene memory (see “Storing Mix Scenes” on page 116 of the User’s 
Guide
).
Restoring the Faders
To restore the fader movements, select the “DISABLE” option and press the 
[ENTER] button. Reset the fader levels. Then store the scene memory again 
(see “Storing Mix Scenes” on page 116 of the User’s Guide).
Note:
If you DISABLE the fader recall safe or switch off the individual channels 
and then store the scene memory, be aware that the current fader levels will be 
stored in the memory, not the levels that were previously stored there.
1.
Press the [SCENE 
MEMORY] button 
repeatedly until the 
“Fader Recall Safe” 
screen appears.
2.
Use the CURSOR buttons 
to select the 
“Enable/Disable” 
options and use the 
[ENTER] button to ENABLE 
the safe function.
3.
Select the individual 
channels with the [SEL] 
buttons or the CURSOR 
buttons. Press the [ENTER] 
button to enable a 
channel. Its icon is 
highlighted in reverse 
video.
4.
Press the [STORE] button. 
Respond to the 
confirmation popup by 
selecting “EXECUTE” and 
pressing the [ENTER] 
button. The scene 
memory is stored.
SCENE
MEMORY