Roland V-Synth Manual Do Utilizador

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Overview of the V-Synth
How the V-Synth Is Organized
Basic Structure
Broadly speaking, the V-Synth consists of a 
controller section
 and a 
sound generator section
.
fig.01-01.e
The right side of the V-Synth’s front panel is where the controls for 
the Sound Generator section are located. The controls on the left side 
are mainly those of the Controller section.
Sound Generator Section
The sounds you play on the V-Synth are called 
patches
. Each patch 
consists of a 
structure
 (an arrangement of its six sections), 
zones
 
(which allow for sixteen individual setups for sixteen key ranges), 
and three 
effects
.
fig.01-02.e
Controller Section
The controller section consists of the keyboard, pitch bend/
modulation lever, time trip pad, D Beam controller, C1/C2 knobs, 
arpeggiator, and pedals connected to the rear panel. When you 
manipulate these controllers, they send performance data to the 
sound generator section, causing the V-Synth to create sound.
Polyphony
The maximum polyphony of the V-Synth depends on the OSC and 
COSM types used by the patch.
Changing the effect type or switching effects on/off does not 
affect the available polyphony.
About Multitimbral Performance
The V-Synth allows up to 16-part multitimbral operation, and can be 
played multitimbrally by performance data sent from an external 
device. You can use the V-Synth to play the sounds of a song you 
created on your sequencer, or as part of an ensemble. From the 
keyboard you can play only the patch that is assigned to part 1. The 
PATCH Information window shows you the patch that is assigned 
to each part (p. 98).
A sound module that allows you to control multiple sounds 
independently in this way is called a 
multitimbral sound module
.
Controller Section (controllers such as 
keyboard, pitch bend lever, etc.)
Sound 
Generator 
Section
Play
Zone 16
Zone 15
Zone 2
Zone 1
Patch
Section name
Function
OSC1, OSC2
This section generates the sound on which 
a patch is based. The sound is produced ei-
ther by built-in preset waves or sampled 
waves, or by calculating an analog model-
ing waveform. An external audio input 
source can also be used.
MOD
This section mixes and modulates the two 
audio signals.
COSM1, COSM2
This section applies a wide variety of pro-
cessing including filtering. This differs 
from the effects in that effects are applied to 
the final mix of the sound, COSM is applied 
to each individual note.
TVA
This section creates time-variant changes in 
volume, and sets the pan position.
Effects
function
MFX
The multi-effects are multi-purpose effects 
that can completely change the nature of 
the patch’s sound. There are 41 different ef-
fects types; select and use the type that suits 
your aims.
CHORUS
Applies a chorus effect to give the sound 
depth and spaciousness.
REVERB
Applies a reverb effect to add ambience to 
the sound.