Yamaha 02R96 Manual Do Utilizador

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Cascading Consoles
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02R96—Owner’s Manual
Cascading Consoles
Up to four 02R96s can be cascaded, offering a maximum of 224 Input Channels. Several 
functions are linked between all cascaded consoles, including Solo, Scene Recall and Store, 
so that all consoles work just like one big console. A single Yamaha 02R Digital Recording 
Console can be included in the cascade system.
The CASCADE IN and CASCADE OUT 
ports are used to transmit and receive 
Cascade and control signals. Only use 
the optional dedicated Cascade cables for 
connecting.
Linked Functions
The following 02R96 functions are linked via the cascade ports:
AUX SELECT
Display page selection
Solo function
FADER MODE
ENCODER MODE
Metering position setting
Peak Hold On/Off
Meter Fast Fall on/off
Scene Store, Recall, and Title Edit
When a Scene is recalled on the master console, that scene is recalled on all cascaded con-
soles.
The following Automix functions: Make New Automix, Store, Recall, Undo, Title Edit, 
Transport (AutoREC, REC, PLAY, STOP, ABORT). 
The following Automix parameters: Automix Enable/Disable, Internal Start Time, Offset 
Time, Frame Rate, Overwrite (FADER, ON, PAN, SURR, AUX, AUX ON, EQ), Motor 
ON/OFF, Edit Out Mode OFF/RETURN/TAKEOVER, Return Time, Update To End 
On/Off, ABSOLUTE/RELATIVE Fader Edit Mode, Touch Sense Edit In On/Off, Touch 
Sense Edit Out On/Off.
Function and parameter linking can be turned on or off by using the Cascade COMM Link 
preference (see page 198). The Solo function is always linked regardless of this preference.
When the 02R96 is cascaded with a Yamaha DM2000 Digital Production Console, display 
page selection is not linked, and Matrix Send select actions, and Aux Send 9–12 select 
actions performed on the DM2000 are ignored by the 02R96.
Note: When the Cascade COMM Link preference is on, do not make any MIDI connections 
between cascaded 02R96s. If two 02R96s are cascaded and connected via MIDI, and the Cas-
cade COMM Link preference is on, when a store operation is performed on the master console, 
a loop will be created, causing both consoles to execute endless store operations.