Capcom 13388330478 Manual Do Utilizador

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game screen
game rules
Dropped item
Action Button
Vitality Gauge
Chris
Jake
Tablets Remaining 
Ammo for Equipped 
Weapon / Remaining 
Rounds  
Number of 
Weapon Reloads
Weapon Function Switch
Physical Combat Gauge
Dying Gauge
Player
Direction & 
distance to target
Partner
COMS Device
When the player’s Vitality 
Gauge reaches zero, they enter 
the Dying state, and the Dying 
Gauge is displayed. In this state 
many actions are restricted, 
and it will be game over if more 
damage is incurred. The Dying 
Gauge is replenished after a 
set time, and when it becomes 
full, the player can return to the 
game again. 
It’s game over when any of the following occurs:
 •   The player or their partner suffers more damage when in the 
Dying state.
 •  Failed to accomplish your objectives, or failed certain QTE’s.
After a game over, you can restart the game from the previous 
checkpoint by selecting “Continue.”
Displays the player’s 
vitality; decreases when 
damage is incurred. 
When less 
than one 
block of 
damage has 
been incurred, the 
damage will regenerate 
over time.
Performing physical attacks or 
quick shots will use up some of 
the gauge                . The gauge 
will regenerate over time. 
Displayed when you have 
equipped a weapon that has 
multiple functionality. Press the 
Y
 button while in ready state.
The  design of the COMS device will
 
vary depending on the character
.
You can only use the weapon you had equipped when
 
you enter the Dying state. Y
ou will not be able to reload,
 
change weapons, or use any items.
 
dying
game over / continue
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