Capcom 13388340477 Manual Do Utilizador

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game screen
game rules
06
07
Dropped item
Action Button
Vitality Gauge
Chris
Jake
Tablets Remaining 
Ammo for Equipped 
Weapon / Remaining 
Rounds
Number of 
Weapon Reloads
Weapon Function Switch
Physical Combat Gauge
Dying Gauge
Player
Direction and 
distance to target
Partner
COMS Device
When the player’s Vitality Gauge 
reaches zero, they enter the Dying 
state, and the Dying Gauge is displayed. 
In this state many actions are 
restricted, and it will be game over if 
more damage is incurred. 
The Dying Gauge is replenished after a set time, and when it becomes 
full, the player can return to the game again.
It’s game over when any of the following occurs:
 •  The player or their partner suffers more damage when in the Dying state.
 •  Failed to accomplish your objectives, or failed certain QTE’s.
     After a game over, you can restart the game from the previous 
     checkpoint by selecting “Continue.”
Displays the player’s vitality; 
decreases when damage is 
incurred.
When less than one 
block of damage has 
been incurred, the 
damage will regenerate over time.
Performing physical attacks or quick shots will 
use up some of the gauge 
   . The gauge 
will regenerate over time.
Displayed when you have equipped a 
weapon that has multiple functionality. 
Press the 
D
 button while in ready state.
The design of the COMS device will
 
vary depending on the character
.
You can only use the weapon you had equipped when
 
you enter the Dying state. Y
ou will not be able to reload,
 
change weapons, or use any items.
dying
game over / continue
P.15
P.17
(PC Gauge)