pyrocluster cinema 4d 9 Manual Do Utilizador

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22 REFERENCE
PYROCLUSTER
Settings 
for the 
PyroCluster 
Shader
You create a PyroCluster 
shader in the Material 
manager. You can edit the 
shaders settings in the 
Attribute manager or in 
the Material Editor.
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You can use all of PyroCluster’s effects together. However the result may not 
always be what you would expect. Depending on the settings, for example, 
the Distance effects may carry more weight than the Age effects.
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Keep in mind that some parameters also affect the fractal look of the 
rendered atmospheric effect. Always be prepared to experiment!
PyroCluster is controlled almost entirely via its property pages in the CINEMA 4D 
Attribute manager or Material Editor. From these you can define a shape for your 
PyroCluster particles, choose the type of effect (such as gaseous or fire), determine 
the render mode, change effects over the lifetime of the particles and much more.
Here you’ll find many parameters that interact with one another to produce the final 
effect. A floating Preview window enables you to tweak any parameter and see a 
preview of its effect immediately (see ‘Preview’ below).
The pages in the Attribute 
manager for the PyroCluster 
shader.
Basic Properties page
On this page you can rename the material.
Globals page
The settings on the Globals page control general parameters which describe the basic 
properties of a PyroCluster shader. 
This page contains general 
settings for the selected 
PyroCluster shader.
On
The On/Off switch is especially useful when you are fine-tuning a scene. It allows you 
to turn the PyroCluster shader on and off for the selected material.