pyrocluster cinema 4d 9 Manual Do Utilizador
22 REFERENCE
PYROCLUSTER
Settings
for the
PyroCluster
Shader
You create a PyroCluster
shader in the Material
manager. You can edit the
shaders settings in the
manager. You can edit the
shaders settings in the
Attribute manager or in
the Material Editor.
You can use all of PyroCluster’s effects together. However the result may not
always be what you would expect. Depending on the settings, for example,
the Distance effects may carry more weight than the Age effects.
the Distance effects may carry more weight than the Age effects.
Keep in mind that some parameters also affect the fractal look of the
rendered atmospheric effect. Always be prepared to experiment!
PyroCluster is controlled almost entirely via its property pages in the CINEMA 4D
Attribute manager or Material Editor. From these you can define a shape for your
PyroCluster particles, choose the type of effect (such as gaseous or fire), determine
the render mode, change effects over the lifetime of the particles and much more.
the render mode, change effects over the lifetime of the particles and much more.
Here you’ll find many parameters that interact with one another to produce the final
effect. A floating Preview window enables you to tweak any parameter and see a
preview of its effect immediately (see ‘Preview’ below).
effect. A floating Preview window enables you to tweak any parameter and see a
preview of its effect immediately (see ‘Preview’ below).
The pages in the Attribute
manager for the PyroCluster
shader.
Basic Properties page
On this page you can rename the material.
Globals page
The settings on the Globals page control general parameters which describe the basic
properties of a PyroCluster shader.
This page contains general
settings for the selected
PyroCluster shader.
On
The On/Off switch is especially useful when you are fine-tuning a scene. It allows you
to turn the PyroCluster shader on and off for the selected material.