Antares autotune4 Manual Do Utilizador

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Once you have used the Make Auto function to create a yellow (or blue)
target pitch curve, setting the Graphical Mode Retune Speed to 0 and
clicking Correct Pitch will result in exactly the same output as you would
have gotten by processing the audio through Automatic Mode. Alterna-
tively, you can adjust the Retune Speed or further edit the yellow curve
using any of the Graphical Mode tools to get precisely the effect you want.
If you aren’t satisfied with the results of the Make Auto function, simply
switch to Automatic Mode, modify any of the settings as desired, and then
return to Graphical Mode and click Make Auto again.
NOTE: In addition to its use as a Graphical Mode correction tool, the
Make Auto function can also be used to provide an informative visual
representation of the results of Automatic Mode settings. If there are
times when you’d prefer to use Automatic Mode, but can’t quite zero
in on the ideal settings, examining the results of various settings with
the Make Auto function can give you a visual picture of exactly what’s
going on. This will often make it readily apparent which Automatic
Mode settings need to be changed to give your desired results.
STILL ANOTHER NOTE: One potentially confusing aspect of the Make
Auto function is the relationship between the Automatic Mode Retune
Speed setting and the Graphical Mode Retune Speed setting. To
summarize:
• The Automatic Mode Retune Speed controls how the input audio
would be processed in Automatic Mode. Changing this setting will
change the shape of the yellow curve that will be created by the
Make Auto function.
• The Graphical Mode Retune Speed controls how quickly the pitch of
the input audio will be changed to that of the yellow target pitch
curve by the Correct Pitch function. As mentioned above, to pre-
cisely duplicate the results of Automatic Mode, set the Graphical
Mode Retune Speed to 0.
VIBRATO SCALING
The purpose of this function is to
quickly and easily change (either
increasing or decreasing) the amount of
an existing vibrato, while preserving
the original shape and character of the
vibrato.
To use this function, select the I-beam
tool and highlight the range of audio
you’d like to edit. When a range of
audio is selected, the Make Vibrato
Curve button becomes active. Set the
desired amount of change using the
Scale Vibrato Amount knob and then click the Make Vibrato Curve button
to create a correction curve. Audition the result. If it’s not exactly what you
wanted, click Undo and try again.