games-microsoft-xbox shellshock-nam 67 Manual Do Utilizador

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Trophies—Some items found during a mission are valuable
souvenirs for tourists, C.O.s and stateside civilians. Once you
complete the mission, they are converted to chits.
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SPENDING CHITS—Chits can be spent in several places around
Base Camp, at Deuce’s Supplies and in the R&R compound. Talk
with Deuce or the civilians in the R&R compound to find out
what’s on sale and for how much. Finishing your tour as a rich
man means you missed out on your full Vietnam experience.
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TAMAZEPAM—These neurological suppressors, courtesy of Uncle
Sam, are the favorite performance enhancer of the sniper. They
calm the body’s movement and stabilize your aim while using
a sniping scope. Their effect wears off after a short time. They
are not “official” military equipment and will be confiscated
before you arrive back at Base Camp.
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DEXEDRINE—These government-developed bio-enhancers turn
your body into a very efficient machine, allowing you to sprint
for longer with a reduced stamina drain. Dexedrine effects wear
off after a short time. Like tamazepam, dexedrine is not
“official” military equipment.
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POSTCARDS—Little mementos of Vietnam can be collected
during your tour of duty. View them in the Photo Gallery.
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R&R PASS—Available from Deuce, this black market pass lets
you escape the war for a bit of downtime. Use it to leave Base
Camp via the back gate and relax in the R&R compound.
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Command Bunker — Your C.O. is here. Before every mission,
he briefs you on the upcoming objectives.
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Firing Range — Visit Weapons Sergeant Platt before leaving
Base Camp to select your combat equipment if you are
unhappy with the default assignment.
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Hospital — Look around, but don’t expect much conversation.
The nurses are busy girls and they’re bored with every wetback
grunt hitting on them. They’re after a real man!
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Landing Zone — To begin some missions you need to catch
a ride on the helicopter at the LZ. 
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Front Gate — Some missions start at the front gate. Unless
you are starting a mission, the Gate Guard won’t let you out. 
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Back Gate — The MP on the back gate has a business
relationship with Deuce and will occasionally bend the rules.
The back gate leads to the R&R compound.
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Bunkers — Standard base defenses, the corner bunkers are
built from reinforced concrete and provide interlacing fire
points that can create a Beaten Fire Zone if it ever gets hot. 
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Watchtowers — While the guerrilla VC forces hide their camps
in dense vegetation, the well-equipped Americans defoliate
a large area around their camp in an attempt to stop sneaky
jungle soldiers from creeping up too close.
Shellshock Xbox final  6/1/04  12:50 PM  Page 12