games-pc tom clancy s-rainbow six Manual Do Utilizador

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(underwear, coveralls, gloves, socks, and balaclava). Each team
member usually wears some sort of head protection, though this
hampers hearing somewhat and may be discarded for particularly
stealthy missions. Ear protection is always worn, in the form of an
earplug in one ear, and a radio in the other. Eye protection is
always worn—ski-type goggles with a tactical display for day mis-
sions and night vision goggles for low-light conditions. 
Standard body protection covers the chest only and consists of
medium body armor capable of stopping all pistol and sub-gun
rounds. Heavier armor covers more area (usually the groin) or pro-
tects against rifle rounds by adding ceramic plates to the chest.
The standard footwear is rubber-soled, soft-leather, lace-up boots.
For outdoor missions, a heavier boot may be worn. Each team
member wears radio gear: micro boom mike with a single earplug.
Each team member’s basic biological functions are monitored
remotely using non-invasive contact patches. Team members carry
water in thin backpacks with a sip-tube.
That’s real world. On the Rainbow Six Kit screen, each team mem-
ber has four inventory slots: primary weapon, secondary weapon,
and special slots one and two. The primary weapon is one of the
following: MP5, MP5SD, MP5K, Tactical 12-gauge shotgun, CAR-15,
M-16. The secondary weapon is one of the following: 9mm, 9mm
suppressed, .40, .40 suppressed, .45, .45 suppressed. The fol-
lowing things can be carried in the special slots:
Heartbeat Monitor—heartbeat monitor (motion sensor)
Demolitions kit—adds to demolitions skill when 
disarming bombs
Electronics kit—adds to electronics skill
Lockpick kit—reduces the time required to pick locks
Frag grenades—standard fragmentation grenades
Flashbang grenades—used to stun opponents with a 
bright flash and bang.
Door charges—used to blow open doors.
TT
TT
oo
oo
mm
mm
  
  
CC
CC
ll
ll
aa
aa
nn
nn
cc
cc
yy
yy
’’
’’
ss
ss
  
  
RR
RR
AA
AA
II
II
NN
NN
BB
BB
OO
OO
W
W
W
W
  
  
SS
SS
II
II
XX
XX
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maximum stealthiness. If you succeed in surprising the terrorists,
they suffer a further degradation to the maximum number of
wounds they can receive before becoming incapacitated.
Kit
Once you have selected all of the members of your team, its time
to equip them for the mission. This function is accomplished on
the “Kit” screen. Each specialty has a corresponding default kit
associated with it, but you can further customize these kits by
altering the primary or secondary weapons, or any of the ancillary
equipment as well. To see what the default “Demolitions” kit is,
simply left click on the portrait a demolitions specialist on the
team to view his kit. Do the same for Assault, Recon and
Electronics specialties now. Later in this section, we will give you
examples of some other “specialty” kits you can create by manu-
ally altering the primary and secondary weapons slots, as well as
the two optional slots and the uniform.
Figure 8. Simply
click on any of the
kit items to receive a
short description of
the kit item in 
the bottom left 
text window. 
In the real world, each team member carries a primary weapon
(usually a submachine gun), a backup weapon (usually a pistol), 
a number of flashbangs, and possibly a number of other types of
grenades (frag). Each team member carries a number of spare
magazines dependent, usually 3-5. Each team member is covered
from head to foot in fire retardant clothing—often several layers
RR
RR
ee
ee
dd
dd
  
  
SS
SS
tt
tt
oo
oo
rr
rr
mm
mm
  
  
EE
EE
nn
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rr
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tt
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aa
aa
ii
ii
nn
nn
mm
mm
ee
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nn
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27