games-pc x3 reunion 1.3 Manual Do Utilizador

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need for sale. You can trade the goods straight up, without any Credits having to change 
hands. 
 
Bartering is universally the most accepted form of making deals where Credits do not have to 
be part of the arrangement. It will present unique opportunities to get rid of cargo that you 
have obtained by fair or other means, and get wares that you really need or could use better. 
 
When you dock at a Trading Station and decide to barter with your cargo, you will be able to 
choose from the sell or buy wares deals that are available at that station. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
With the ‘buy wares’ you can buy from the merchants wares that are on offer, with details on 
the amounts and the size of cargo bay required. You can equally use the ‘sell wares’ to barter 
what wares you have, that the merchants might be willing to buy. If you don’t have the right 
goods that the merchant is interested in, you could try cash and see if you can still get a good 
profit out of the deal. Or you even may spot good value opportunities from other merchants, 
who may sometimes be trying to get rid of surplus stock, at a discount price. 
 
There is additional information from the ‘merchants’ listing where you can select a merchant 
and an information screen will show a list of the wares, on that merchant's buy and sell lists. 
 
You will have to have enough goods to roughly equal the value in a ‘fair’ trade. The 
merchants that inhabit these stations have personalities as diverse as their range of wares. 
Though some of these merchants might be willing to take a small loss on a trade, others 
might offer you a bad deal, by trying to milk as many extra Credits out of you as they can.  
 
If you have been trading a lot in a particular sector, you may get to know some of these 
merchants, as they will have probably benefited from your sector activities. 
 
HOW TO FIGHT AND CAPTURE  
 
If you intention is to make fast credits by taking what others have, you are best advised to 
familiarised yourself with your Weapons Control System in the earlier Interface section. 
 
Why capture ships? 
For many the first aim will be to obtain a decent M3 Class fighter with 25MJ shields, and if you 
have chosen the ‘QuickStart’ you already have an Argon Mercury Transporter. Powerful 
shields are one of the first survival must haves, but an M3 with them can cost two million or 
more credits, plus at the start you do not have a high enough reputation to buy one. But there 
is a quick way to get one, on the cheap. 
 
Fight/Capture Pirates = credits, ships, rank and notoriety. These factors work together to 
produce faster financial gains, than other options, but at a cost, your life (salvage insurance) 
and hull damage. 
 
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