E Ink Corporation ARC00301 Manual Do Utilizador
43
3. Faulty USB cable; replace the USB cable with another
of the same type and try to connect via the computer
again.
again.
4. Try to connect to a different controller; if that
connection works normally, replace the faulty
controller.
controller.
Controller not responding to mobile app
1. Mobile device not properly paired to controller; see
procedure in Section 12.
2. Controller not set to “master” mode. Note that the
controller (or any one controller in a multi-controller
installation) must be set to be the system “master”
before the system can be controlled by the mobile
app.
installation) must be set to be the system “master”
before the system can be controlled by the mobile
app.
3. Mobile device out of range of controller. Move closer
to the controller and try again.
4. Controller paired with a different mobile device (note
that a master controller already paired with a
Bluetooth device will not be visible to other devices);
unpair that device and pair the controller/system with
the desired mobile device.
Bluetooth device will not be visible to other devices);
unpair that device and pair the controller/system with
the desired mobile device.
5. Controller antenna blocked. See note in section 11.
6. Controller faulty; try a different controller as the
system master.
Controller runs power-up animation OK (per pg. 6), but will not
run custom animation(s)
run custom animation(s)
1. No animations programmed. Connect the controller to
a computer running the E Ink Prism Design Studio™
8
Outputs
Default power-up behavior
1-96
3 second flash transitions, off (white)
– on (color) – off, in sequence through
each 10-output section (i.e., output 1
cycles first, then output 2, etc.) with
one second between each output.
– on (color) – off, in sequence through
each 10-output section (i.e., output 1
cycles first, then output 2, etc.) with
one second between each output.
101-104 and
117-132
117-132
On-off blinking, 1 second flash
transitions, 3 seconds between
transitions
transitions, 3 seconds between
transitions
105-108 and
121-124
121-124
On-off blinking, 3 second flash
transitions, 3 seconds between
transitions
transitions, 3 seconds between
transitions
109-112 and
125-128
125-128
On-off blinking, 5 second flash
transitions, 3 seconds between
transitions
transitions, 3 seconds between
transitions
113-116 and
129-132
129-132
1 second wave transitions, 3 seconds
between transitions. Output pairs are
(Side A/Side B): 113/114, 115/116,
129/130, and 131/132.
between transitions. Output pairs are
(Side A/Side B): 113/114, 115/116,
129/130, and 131/132.
Note that the behavior described above is controlled by a
default animation file which is factory programmed. This
animation will run automatically at power on, and will
continue running until stopped by the control software
running on a connected PC or laptop, or via Bluetooth® control
using the mobile app. At that point, another animation file can
be loaded onto the controller and started in its place. You may
delete this default animation file (which is stored in the
internal MCU flash memory) in order to free up storage space
for your own animations.
animation will run automatically at power on, and will
continue running until stopped by the control software
running on a connected PC or laptop, or via Bluetooth® control
using the mobile app. At that point, another animation file can
be loaded onto the controller and started in its place. You may
delete this default animation file (which is stored in the
internal MCU flash memory) in order to free up storage space
for your own animations.