Behringer Eurolight LC2412 Manual Do Utilizador

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EUROLIGHT LC2412 User Manual
4.4  Programming memories without 
direct control (Blind) 
In addition to programming memories by using the preview function 
(see chapter 4.1.3), you can also program memories using yet another method, 
without being visible on the stage. Make sure that the LIVE key  
(30)
  is not active. 
The fader A also has to be in its zero position. 
After having pressed the MEMORY key  
(25)
  in the programming section, 
select a storage bank by using the UP/DOWN keys and a memory by using the 
flash key, and edit it by using the faders from the A PRESET section. The fader 
configurations are only indicated by means of control lights on the FLASH keys.
Please confirm your changes by hitting the SOFT A (preset) or SOFT B (all) 
keys and then edit another memory, or quit by hitting QUIT.
4.5  Previewing memories individually on the 
stage (Live Mode)
Live mode gives you the option to preview individual memories and chases 
on the stage, without having to interrupt the program currently running. 
Therefore, live mode changes the usual sequence of events that allows you to run 
a show on the stage while previewing and editing chases and memories in the 
background by using the control LEDs.
In live mode, when preview function is active, you can activate and edit 
memories on the stage, without interrupting the current program. It is not visible 
for the entire duration of the procedure. The same goes when selecting a chase: 
The chase is shown on the stage when the NUMBER key  
(48)
  is pressed.
1.  First activate PREVIEW.
2.  Press the LIVE key  
(30)
  to activate live mode.
3.  Use the FLASH key to select a memory. The selected memory will be 
displayed. By using the “MODIFY” function, you have the option to modify 
the memory. 
4.  Select “MODIFY” with the SOFT B key, edit the memory by using the faders of 
the A PRESET section, and confirm your changes with SOFT B (“ENTER”).
5.  To quit live mode, disable it by pressing the LIVE key again. 
4.6  Additional application of memories
Additional options for using memories stand at your disposal:
1.  Implementing memories as “building blocks” for chases 
(memory chase, chapter 6.1.2);
2.  Implementing memories 9 - 12 via the sound-to-light func-tion, that is, 
automatically controlled by music.
5.  Sound-to-Light
To use the sound-to-light function, you have to connect a line-level signal source 
(CD player, tape deck, mixing console output or similar) to your EUROLIGHT 
LC2412. To this end, there is a 1/4" TS mono jack connector (ANALOG IN  
(60)
) at the 
back of the LC2412. Signal level adjustment is automatic. As described in chapter 
2.3, the sound-to-light function affects the memories stored in slots 9 - 12.
Press the SOUND-TO-LIGHT key  
(20)
  and pull the faders  
(14)
 - 
(17)
  in the middle 
position. Overall illumination level can be corrected by using the MAIN fader.
You can vary the sound-to-light function by selecting a different bank. Right after 
switching to another bank, new memories are processed by the sound-to-light 
function. This is how the sound-to-light function is different from the usual bank 
change in memory mode.
The sound-to-light function can be freely combined with other console functions.
6.  Chase Control
Chases are sequences of stage designs (presets or memories) that can be stored 
and can be run in a sequence. The LC2412 can store a total of 650 chase steps, 
and can store 99 chases in in its memory, each of which can be comprised of up 
to 99 steps.
There are several options when running chases:
control via the bass rhythm of a connected audio signal (e. g. CD player);
control via the internal beat generator (speed set up using the SPEED 
fader  
(52)
);
Manually set up steps;
Crossfading between steps from one to another by means of the 
X-FADE fader.
Before that, individual chase steps have to be programmed. 
6.1  Programming or erasing chases
Chases can be combined out of presets (level chase) or out of memories 
(memory chase).
6.1.1  Programming level chase 
1.  Please press the CHASE key  
(26)
. The program display  
(35)
  shows the 
following text (example):
Fig. 6.1: Display “programming chases”
“LEVEL” is highlighted after presets have been stored; “MEMORY” is highlighted 
when memories have been stored as chase steps. 
If “MEMORY” is marked, select a different chase (by using the DATA wheel  
(36)
), 
in case you do not wish to overwrite the current one.
2.  Select “LEVEL” by pressing the SOFT A key .
Fig. 6.2: Display “Programming level chase”
If the display shows a different text, please press the SHIFT key  
(37)
.
By turning the DATA wheel, you can view steps in succession. 
3.  You can edit a step you selected by means of channel faders of the A PRESET 
section. To change one or more already active channels, you first have to 
draw the respective fader(s) into the previously stored position (snap in).
4.  Select “ENTER” with the SOFT A key and store this step. To delete a step, 
select “DELETE”. The display automatically shows the next highest step. 
Edit as just described or select another step by using the DATA wheel.
End the programming with the QUIT key.