Allied International AVT OSCAR V2.4.0 Manual Do Utilizador

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Description of the data path
 OSCAR Technical Manual V2.4.0
82
Loading a shading image into the camera
GPDATA_BUFFER is used to load a shading image into the camera. Because 
the size of a shading image is larger than GPDATA_BUFFER, input must be 
handled in several steps:
It is recommended that block writes are used to write a block of n bytes with 
one command into the GPDATA_BUFFER. With firmware 3.04 it is possible to 
write quadlets directly into the buffer, but this takes much more time.
 Figure 37: Loading the shading reference image
Note
L
Configuration
To configure this feature in an advanced register: See 
For information on GPDATA_BUFFER: See Chapter 
Query limits from 
register: 
SHDG_INFO and 
GPDATA_INFO
Set EnableMemWR 
to true (1)
Set AddrOffset to 0
Write  n databytes 
in 
GPDATA_BUFFER
Offset is increased
in camera after n
bytes are written
Check 
EnableMemWR for 
no change
Repeat steps until 
all data is read
Set EnableMemWR 
to false (0)