Midway 31719191765 Manual Do Utilizador
At the Fighter selection screen, highlight an available fighter, then press the
A
button
to make a selection. Player 1 selects using the Red selection box while Player 2 uses
the Blue. The fighter’s name appears on-screen.
the Blue. The fighter’s name appears on-screen.
A
lternAte
c
hArActer
s
elect
After unlocking an alternate character costume it can be selected on the main character
select screen by pressing the
select screen by pressing the
>
button.
s
elect
An
A
renA
(V
ersus
& P
rActice
M
Ode
O
nly
)
At the Fighter selection screen, press the
b
button to display the select an Arena op-
tion. Press the d-pad
1
or
5
to choose an arena.
Load Profile
if you’ve created a Profile (see Profiles, pg. 8), you can load it to save fight results to
your Profile. Pull the
your Profile. Pull the
l
trigger to bring up the enter Kode window. enter your Kode
if a Profile has yet to be loaded. if it’s entered correctly, your Profile name will be dis-
played. if you want to change the Profile name, pull the
played. if you want to change the Profile name, pull the
l
trigger again, then press
the
>
button to unload the current Profile. The Profile code window will be available
again for you to load a different Profile.
Handicap
This option allows you to handicap a match. in order to give a weaker opponent a
more competitive match, you can reduce the amount of Health a fighter has at the start
of a round. Press the
more competitive match, you can reduce the amount of Health a fighter has at the start
of a round. Press the
X
button to display the handicap window. Press the d-pad
1
or
5
to adjust the handicap’s percentage. The fighter’s health will then be adjusted for
the next match only. You can choose a value between 100% (full health) and 20%.
Press the
Press the
Y
button to remove the handicap display.
Fighter Selection
11
The Kombat HUD
r
Ound
t
iMer
By default, each round has a Round.Timer. if the time is up before either kombatant
has been defeated, the warrior with fewer injuries is declared the victor.
has been defeated, the warrior with fewer injuries is declared the victor.
V
ictOry
s
kulls
each time a fighter wins a round, a Victory.Skull is earned. The first fighter to earn two
(in the default setting) wins the match and is declared the victor.
(in the default setting) wins the match and is declared the victor.
c
OMBO
% M
eter
To advance your fighting skills to the highest level, you must learn how to do com-
bination Attacks. When a combo is executed, the Combo. Meter briefly appears to
display the amount of damage that has been done to an opponent. The more complex
the combination, the more damage is done.
bination Attacks. When a combo is executed, the Combo. Meter briefly appears to
display the amount of damage that has been done to an opponent. The more complex
the combination, the more damage is done.
f
iGhtinG
s
tyles
Mortal.Kombat:.Armageddon includes two Fighting styles per fighter. Pull the
l
trigger during any match to toggle between them. if you often change your fighting style
to confuse your opponent, you may lose track. Take a quick look at the bottom of the
screen to see which fighting style you’re currently using.
to confuse your opponent, you may lose track. Take a quick look at the bottom of the
screen to see which fighting style you’re currently using.
h
eAlth
B
Ars
in all Mortal Kombat battles, health Bars in the upper portion of the screen measure
each warrior’s diminishing health. The meters begin each round reflecting health
at 100%, but the amount of health is reduced with each blow taken. The reduction
amount depends on the type of attack and whether or not it was blocked. When a
fighter’s health Meter is depleted, he/she is knocked out and the round goes to the
opponent.
each warrior’s diminishing health. The meters begin each round reflecting health
at 100%, but the amount of health is reduced with each blow taken. The reduction
amount depends on the type of attack and whether or not it was blocked. When a
fighter’s health Meter is depleted, he/she is knocked out and the round goes to the
opponent.
k
OMBAt
P
Arry
Press Block and Away (
r
trigger + Away on the d-pad) from an opponent to Parry
an attack. Timing a Parry against an enemy’s attack can make the difference between
a win and a loss.
a win and a loss.
Fighting
Styles
Round.
Timer
Combo.%
Victory.
Skulls
12
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